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feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害 为火山武器添加三段攻击音效并调整伤害倍率 更新相关武器和子弹脚本以适配新的伤害系统
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@@ -11,7 +11,7 @@ var myColor: Color
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func register():
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speed = 0
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damage = 1
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baseDamage = 1
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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