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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-27 22:12:29 +08:00

feat(子弹系统): 重构伤害计算并添加音效

将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害
为火山武器添加三段攻击音效并调整伤害倍率
更新相关武器和子弹脚本以适配新的伤害系统
This commit is contained in:
2025-11-22 08:42:51 +08:00
parent b263122a52
commit 46ea2fc775
28 changed files with 145 additions and 31 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(ComponentManager.getBullet("MushroomPickaxe"), entity, entity.texture.global_position, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: MushroomPickaxe = j
bullet.damage = readStore("atk")
bullet.baseDamage = readStore("atk")
bullet.rate = readStore("rate")
bullet.count = readStore("count")
return true