1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(状态机): 添加历史记录栈功能用于玩家名称输入

实现玩家名称输入的历史记录功能,使用新添加的Reference和Composables类来管理历史记录栈。当玩家修改名称时,自动更新历史记录并处理名称冲突。

修改Starter面板以使用新功能,包括名称冲突时的自动重命名和通过RPC同步名称更改。
This commit is contained in:
2025-11-10 22:51:03 +08:00
parent 30d50b2fd9
commit 46f5adf467
5 changed files with 43 additions and 2 deletions
+14 -2
View File
@@ -13,6 +13,7 @@ extends FullscreenPanelBase
@onready var connectionState: Label = $"%connectionState"
@onready var disconnectBtn: Button = $"%disconnectBtn"
@onready var playerNameInput: LineEdit = $"%playerNameInput"
var historyStack
@onready var serverConfig: VBoxContainer = $"%serverConfig"
@onready var players: VBoxContainer = $"%players"
@onready var playersList: VBoxContainer = $"%list"
@@ -22,6 +23,10 @@ func joinPlayer(player: String):
if multiplayer.is_server():
addPlayerName(player)
rebuildAllPlayers.rpc(getPlayerNames())
if getPlayerNames().has(player):
var newName = player + str(randi_range(1000, 99999999999))
setPlayerName.rpc(player, newName)
setPlayerName(player, newName)
@rpc("any_peer")
func leavePlayer(playerName: String):
if multiplayer.is_server():
@@ -29,9 +34,13 @@ func leavePlayer(playerName: String):
rebuildAllPlayers.rpc(getPlayerNames())
@rpc("any_peer")
func setPlayerName(oldName: String, newName: String):
if playerNameInput.text == oldName:
playerNameInput.text = newName
historyStack[0].getData().append(newName)
for i in playersList.get_children():
if i.text == oldName:
i.text = newName
break
@rpc("any_peer")
func rebuildAllPlayers(playerNames: Array[String]):
for i in playersList.get_children():
@@ -40,6 +49,7 @@ func rebuildAllPlayers(playerNames: Array[String]):
addPlayerName(i)
func _ready():
historyStack = Composables.useHistoryStack(playerNameInput)
diffEdit.min_value = GameRule.difficultyRange.x
diffEdit.max_value = GameRule.difficultyRange.y
multiplayer.connection_failed.connect(
@@ -81,9 +91,11 @@ func _ready():
leavePlayer.rpc(playerNameInput.text)
setState(MultiplayerState.ConnectionState.DISCONNECTED)
)
var getLast = historyStack[1]
playerNameInput.text_changed.connect(
func(text):
setPlayerName.rpc(playerNameInput.text, text)
func(newText):
setPlayerName.rpc(getLast.call(1), newText)
setPlayerName(getLast.call(1), newText)
)
setState(MultiplayerState.ConnectionState.DISCONNECTED)
func _physics_process(_delta):
+16
View File
@@ -0,0 +1,16 @@
class_name Composables
static func useHistoryStack(input: LineEdit):
var stack = Reference.new([input.text])
var lastText = Reference.new("")
var getLast = func(index: int):
return stack.getData()[stack.getData().size() - index - 1]
input.text_changed.connect(func(text):
lastText.setData(text)
stack.getData().append(text)
)
return [
stack,
getLast,
lastText
]
+1
View File
@@ -0,0 +1 @@
uid://bbqva0vgrd2m3
+11
View File
@@ -0,0 +1,11 @@
class_name Reference
var data: Variant = null
func _init(initialData: Variant):
data = initialData
func setData(newData: Variant):
data = newData
func getData() -> Variant:
return data
+1
View File
@@ -0,0 +1 @@
uid://cwllidbftjld2