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feat(角色): 添加Gobo角色及相关资源
添加Gobo角色,包括武器、召唤物和治疗导弹功能 - 新增Gobo角色模型和动画资源 - 实现Gobo武器系统,可召唤Gobo单位 - 添加治疗导弹功能,Gobo受伤时会发射治疗友军 - 优化实体基础类,添加生命值初始化方法 - 修改子弹伤害判定逻辑,支持友军伤害设置
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@@ -8,9 +8,12 @@ static func fromArea(area: Area2D) -> BulletBase:
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static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
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if !bullet or !target or !bullet.launcher: return false
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if target.currentInvinsible: return false
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if !bullet.canDamageSelf && target == bullet.launcher: return false
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if !GameRule.allowFriendlyFire:
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if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
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if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target and !bullet.allowFriendlyDamage:
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return false
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if !bullet.canDamageSelf:
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if target == bullet.launcher:
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return false
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return true
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static func findClosetBullet(to: Vector2, fromTree: SceneTree) -> BulletBase:
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var result: BulletBase = null
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