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feat(武器): 更新七魂武器效果并添加音效
- 添加攻击音效文件 - 修改七魂子弹生成逻辑,从7个改为6个并添加延迟 - 调整子弹生命周期和旋转动画 - 更新武器描述和属性 - 添加新的测试BOSS波浪数据
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@@ -2,9 +2,11 @@
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extends Weapon
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func attack(entity: EntityBase):
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for i in 7:
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playSound("attack")
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for i in 6:
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for j in BulletBase.generate(ComponentManager.getBullet("SevenSoul"), entity, entity.texture.global_position, 0):
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j.index = i
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await TickTool.millseconds(20000 / 6.0)
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func update(to, origin, _entity):
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origin["atk"] += 1 * to * soulLevel
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return origin
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