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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-01 00:41:54 +08:00

fix(UI): 修正ColorBar默认值和DamageLabel文本显示

refactor(Bullets): 调整BigLaser和Diamond的旋转插值系数
feat(EntityBase): 添加掉落物提示概率控制
style(BossBar): 添加currentValue默认值和label对齐方式
docs(GameRule): 新增掉落物提示概率配置项
This commit is contained in:
2025-08-28 08:22:13 +08:00
parent 307e3dd63f
commit 4c077af28d
7 changed files with 11 additions and 6 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ extends BulletBase
class_name BigLaser
func ai():
rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.05)
rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.15)
position = launcher.texture.global_position
func applyDot():
hitbox.disabled = true
+1 -1
View File
@@ -4,6 +4,6 @@ class_name Diamond
const traceTime = 2000
func ai():
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.2 * clamp((traceTime - timeLived()) / traceTime, 0, INF))
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.15 * clamp((traceTime - timeLived()) / traceTime, 0, INF))
canDamageSelf = !(timeLived() >= traceTime)
forward(Vector2.from_angle(rotation))