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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(资源加载): 将preload替换为load以优化内存使用

统一使用load方法动态加载资源,减少启动时的内存占用
移动Manager类到Tools/Managers目录下
修复DirTool处理remap文件的问题
This commit is contained in:
2025-09-21 12:53:15 +08:00
parent 9f82b7f9fa
commit 4c5842fb9e
30 changed files with 64 additions and 60 deletions
+28
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@@ -0,0 +1,28 @@
@tool
extends Camera2D
class_name CameraManager
@onready var animator: AnimationPlayer = $"%animator"
var shakeIntensity: float = 0
static var instance: CameraManager = null
func _ready():
instance = self
func _physics_process(_delta):
if is_instance_valid(UIState.player):
position = UIState.player.position
position += MathTool.randv2_range(shakeIntensity)
static func shake(millseconds: float, intensity: float = 10, steper: Callable = func(currentValue, _totalValue, _restPercent): return currentValue):
var startTime = WorldManager.getTime()
instance.shakeIntensity = intensity
await TickTool.until(
func():
instance.shakeIntensity = steper.call(instance.shakeIntensity, intensity, 1 - (WorldManager.getTime() - startTime) / millseconds)
return WorldManager.getTime() - startTime >= millseconds
)
instance.shakeIntensity = 0
static func playAnimation(animation: String):
instance.animator.play(animation)
@@ -0,0 +1,3 @@
class_name ComponentManager
var store = {}
+17
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extends Node2D
class_name WorldManager
static var rootNode: Node2D
static var tree: SceneTree
static var runningTime: int = 0
func _ready():
tree = get_tree()
rootNode = self
func _physics_process(delta):
runningTime += delta * 1000
if EntityBase.mobCount() == 0 and runningTime > 3000:
UIState.setPanel("MakeFeed")
static func getTime():
return runningTime