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fix(Weapons/Volcano): 调整火山武器伤害数值和描述
更新火山武器的伤害计算参数,将dmg1-dmg5的伤害加成从0.01提升至0.02,并统一dmg5的加成比例。同时调整初始伤害数值和描述文本,使其与新的数值匹配。添加debugRebuild标志以便调试。
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@@ -13,13 +13,13 @@ quality = 4
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typeTopic = 2
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costBeachball = 300
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store = {
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"atk": 15.0,
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"count": 2.0,
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"atk": 10.0,
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"count": 1.0,
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"dmg1": 1.0,
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"dmg2": 0.75,
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"dmg3": 2.0,
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"dmg4": 2.25,
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"dmg5": 0.9,
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"dmg3": 1.25,
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"dmg4": 1.5,
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"dmg5": 0.5,
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"rotate": 0.05
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}
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storeType = {
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@@ -32,8 +32,9 @@ storeType = {
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"dmg5": 2,
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"rotate": 2
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}
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descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行基础伤害为$atk的4段挥舞攻击。造成的伤害分别为$dmg1,$dmg2,$dmg3,$dmg4,第4段攻击时发射$count支[b]火山幻影[/b],造成$dmg5伤害。"
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descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行基础伤害为$atk的4段挥舞攻击。造成的伤害分别为$dmg1,$dmg2,$dmg3,$dmg4,第4段攻击的同时发射$count支[b]火山幻影[/b],造成$dmg5伤害。"
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cooldown = 1750.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_hh01t")
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@@ -50,4 +51,4 @@ quality = 4
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤1支[b]火山[/b],以[color=cyan]5%[/color]的效率跟随鼠标指向,进行基础伤害为[color=cyan]15[/color]的4段挥舞攻击。造成的伤害分别为[color=cyan]100%[/color],[color=cyan]75%[/color],[color=cyan]200%[/color],[color=cyan]225%[/color],第4段攻击时发射[color=cyan]2[/color]支[b]火山幻影[/b],造成[color=cyan]90%[/color]伤害。[/center]"
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text = "[center]召唤1支[b]火山[/b],以[color=cyan]5%[/color]的效率跟随鼠标指向,进行基础伤害为[color=cyan]10[/color]的4段挥舞攻击。造成的伤害分别为[color=cyan]100%[/color],[color=cyan]75%[/color],[color=cyan]125%[/color],[color=cyan]150%[/color],第4段攻击的同时发射[color=cyan]1[/color]支[b]火山幻影[/b],造成[color=cyan]50%[/color]伤害。[/center]"
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@@ -3,11 +3,11 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["rotate"] += 0.005 * to * soulLevel
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origin["dmg1"] += 0.01 * to * soulLevel
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origin["dmg2"] += 0.01 * to * soulLevel
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origin["dmg3"] += 0.01 * to * soulLevel
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origin["dmg4"] += 0.01 * to * soulLevel
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origin["dmg5"] += 0.005 * to * soulLevel
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origin["dmg1"] += 0.02 * to * soulLevel
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origin["dmg2"] += 0.02 * to * soulLevel
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origin["dmg3"] += 0.02 * to * soulLevel
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origin["dmg4"] += 0.02 * to * soulLevel
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origin["dmg5"] += 0.02 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["atk"] += 1 * to * soulLevel
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return origin
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