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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

refactor: 重构资源路径和组件结构

- 将attackstar.svg从UI目录移动到resources/common目录
- 将VerticalColorBar.tscn从UI/Variants目录移动到根components目录
- 将LaserSummoner.tscn从Bullets/Common目录移动到Bullets根目录
- 移除调试日志打印语句
- 优化ItemStore.gd的getTexture方法默认值处理
- 更新相关场景和脚本中的资源引用路径
- 添加FeedFilter调试工具组件
- 优化ComponentManager初始化逻辑
This commit is contained in:
2025-09-21 13:56:50 +08:00
parent d54c050be9
commit 4e3425eda9
16 changed files with 124 additions and 31 deletions
+4 -3
View File
@@ -10,9 +10,10 @@ static func listdir(path: String) -> Array[String]:
var file_name = dir.get_next()
while file_name != "":
if file_name != "." and file_name != "..":
if file_name.get_extension() == "remap":
file_name = file_name.substr(0, len(file_name) - 6)
files.append(path + file_name)
if not file_name.get_extension() == "import":
if file_name.get_extension() == "remap":
file_name = file_name.substr(0, len(file_name) - 6)
files.append(path + file_name)
file_name = dir.get_next()
dir.list_dir_end()
return files
+2 -1
View File
@@ -1,4 +1,5 @@
@tool
extends Node
class_name ItemStore
enum ItemType {
@@ -23,4 +24,4 @@ static var idMap = {
ItemType.SOUL: "soul",
}
static func getTexture(type: ItemType) -> Texture2D:
return ComponentManager.getItemTexture(idMap[type])
return ComponentManager.getItemTexture(idMap.get(type, "baseball"))
+20 -17
View File
@@ -1,3 +1,5 @@
@tool
extends Node
class_name ComponentManager
static var bullets = {}
@@ -8,6 +10,9 @@ static var uiComponents = {}
static var themes = {}
static var itemTextures = {}
func _ready():
init()
static func init():
for i in DirTool.listdir("res://components/Bullets"):
bullets[DirTool.getBasenameWithoutExtension(i)] = load(i)
@@ -22,20 +27,18 @@ static func init():
for i in DirTool.listdir("res://themes"):
themes[DirTool.getBasenameWithoutExtension(i)] = load(i)
for i in DirTool.listdir("res://resources/items"):
itemTextures[DirTool.getBasenameWithoutExtension(i)] = load("res://resources/items/%s" % i)
static func getBullet(name: String):
return bullets[name]
static func getCharacter(name: String):
return characters[name]
static func getEffect(name: String):
return effects[name]
static func getFeed(index: int):
return feeds[index]
static func getUIComponent(name: String):
return uiComponents[name]
static func getTheme(name: String):
return themes[name]
static func getItemTexture(name: String):
return itemTextures[name]
static func readResource(path: String):
return load("res://resources/%s" % path)
itemTextures[DirTool.getBasenameWithoutExtension(i)] = load(i)
static func getBullet(t: String):
return bullets[t]
static func getCharacter(t: String):
return characters[t]
static func getEffect(t: String):
return effects[t]
static func getFeed(i: int):
return feeds[i]
static func getUIComponent(t: String):
return uiComponents[t]
static func getTheme(t: String):
return themes[t]
static func getItemTexture(t: String):
return itemTextures[t]