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refactor: 重构资源路径和组件结构
- 将attackstar.svg从UI目录移动到resources/common目录 - 将VerticalColorBar.tscn从UI/Variants目录移动到根components目录 - 将LaserSummoner.tscn从Bullets/Common目录移动到Bullets根目录 - 移除调试日志打印语句 - 优化ItemStore.gd的getTexture方法默认值处理 - 更新相关场景和脚本中的资源引用路径 - 添加FeedFilter调试工具组件 - 优化ComponentManager初始化逻辑
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@@ -1,4 +1,5 @@
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@tool
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extends Node
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class_name ItemStore
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enum ItemType {
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@@ -23,4 +24,4 @@ static var idMap = {
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ItemType.SOUL: "soul",
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}
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static func getTexture(type: ItemType) -> Texture2D:
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return ComponentManager.getItemTexture(idMap[type])
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return ComponentManager.getItemTexture(idMap.get(type, "baseball"))
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