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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(资源): 添加钻石巧克力和猫头鹰角色资源
新增钻石巧克力(Diamond.tscn)和猫头鹰(MTY.tscn)角色资源及相关图片文件 调整猫和狗的掉落物品数量范围 修改EntityBase.gd中物品掉落数量的计算逻辑
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@@ -38,7 +38,7 @@ radius = 19.026299
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script = ExtResource("2_uo67a")
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displayName = "猫"
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drops = Array[int]([0])
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dropCounts = Array[Vector2]([Vector2(8, 16)])
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dropCounts = Array[Vector2]([Vector2(6, 10)])
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hurtAudioRate = 0.1
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[node name="hurt" parent="sounds" index="3"]
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@@ -39,7 +39,7 @@ radius = 27.018513
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script = ExtResource("2_pb36u")
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displayName = "哈士奇"
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drops = Array[int]([3])
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dropCounts = Array[Vector2]([Vector2(1, 3)])
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dropCounts = Array[Vector2]([Vector2(1, 1)])
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hurtAudioRate = 0.1
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[node name="hurt" parent="sounds" index="3"]
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@@ -0,0 +1,48 @@
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[gd_scene load_steps=6 format=3 uid="uid://b5ysxff1ujv4l"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_8og84"]
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[ext_resource type="Texture2D" uid="uid://cpaafqx7vf443" path="res://resources/characters/bird/mty.png" id="2_i2hh0"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_hjlm2"]
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animations = [{
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_i2hh0"]
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size = Vector2(471, 57)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_hjlm2"]
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radius = 37.0
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height = 126.0
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[node name="MTY" instance=ExtResource("1_8og84")]
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displayName = "猫头鹰"
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drops = Array[int]([0, 1, 3])
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dropCounts = Array[Vector2]([Vector2(2, 4), Vector2(2, 4), Vector2(1, 3)])
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hurtAudioRate = 0.05
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_hjlm2")
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[node name="staticBackground" parent="texture" index="0"]
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scale = Vector2(0.23718655, 0.23718655)
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texture = ExtResource("2_i2hh0")
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-3.5, -13.5)
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shape = SubResource("RectangleShape2D_i2hh0")
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[node name="hitbox2" type="CollisionShape2D" parent="texture/hurtbox" index="1"]
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position = Vector2(0, -3)
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shape = SubResource("CapsuleShape2D_hjlm2")
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[node name="statebar" parent="." index="4"]
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position = Vector2(0, -130)
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@@ -0,0 +1,21 @@
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[gd_scene load_steps=4 format=3 uid="uid://cdbmedn8pnys3"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_vp4rj"]
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[ext_resource type="Texture2D" uid="uid://b7vxserbhskol" path="res://resources/feeds/banana.svg" id="2_bkn40"]
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[ext_resource type="Texture2D" uid="uid://dx2jadvyxxmbl" path="res://resources/feeds/diamond.png" id="2_sxbst"]
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[node name="Diamond" instance=ExtResource("1_vp4rj")]
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avatarTexture = ExtResource("2_sxbst")
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displayName = "钻石巧克力"
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topic = 2
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fields = Array[int]([22])
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fieldValues = Array[float]([0.15])
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costs = Array[int]([0, 1])
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costCounts = Array[int]([300, 250])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_bkn40")
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[node name="name" parent="container/info" index="1"]
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displayName = "香蕉"
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topic = 3
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Binary file not shown.
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After Width: | Height: | Size: 983 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cpaafqx7vf443"
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path="res://.godot/imported/mty.png-35e99f5b820fd3ecfd8432b4a6f28277.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/characters/bird/mty.png"
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dest_files=["res://.godot/imported/mty.png-35e99f5b820fd3ecfd8432b4a6f28277.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
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After Width: | Height: | Size: 38 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dx2jadvyxxmbl"
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path="res://.godot/imported/diamond.png-4f0009616d24ceb9a9003659a3cdb466.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/feeds/diamond.png"
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dest_files=["res://.godot/imported/diamond.png-4f0009616d24ceb9a9003659a3cdb466.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -334,7 +334,7 @@ func tryDie(by: BulletBase = null):
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var item = drops[drop]
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var count = ceil(randf_range(dropCounts[drop].x, dropCounts[drop].y))
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for i in range(count):
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ItemDropped.generate(item, randi_range(1, int(sqrt(count) * (GameRule.difficulty - GameRule.difficultyRange.x + 1))), position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
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ItemDropped.generate(item, randi_range(1, 2 * round(sqrt(GameRule.difficulty - GameRule.difficultyRange.x + 1))), position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
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if MathTool.rate(
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GameRule.appleDropRate +
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by.launcher.fields.get(FieldStore.Entity.DROP_APPLE_RATE) +
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