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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-08 20:57:13 +08:00

feat(武器): 重做链式机枪并添加音效

重构链式机枪的子弹生成逻辑,降低散射衰减系数
添加射击音效资源及导入配置
调整武器属性描述和数值
移除测试用的调试代码
This commit is contained in:
2026-01-18 14:12:34 +08:00
parent 6e7272d7d9
commit 53db80ceb7
12 changed files with 76 additions and 39 deletions
+13 -10
View File
@@ -1,13 +1,14 @@
[gd_scene load_steps=12 format=3 uid="uid://bm7ymrri6pykb"]
[gd_scene load_steps=13 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_s7kxe"]
[ext_resource type="PackedScene" uid="uid://dlaks67h2osms" path="res://components/Weapons/ChainGun.tscn" id="3_s7kxe"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
[ext_resource type="Texture2D" uid="uid://x7ic6wm22jv4" path="res://resources/characters/cock/rooster.png" id="11_joj4g"]
[ext_resource type="Texture2D" uid="uid://fn8qx72clh38" path="res://resources/characters/cock/rooster-a.svg" id="8_da2ca"]
[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="9_0omr3"]
[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
animations = [{
@@ -26,7 +27,7 @@ animations = [{
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("11_joj4g")
"texture": ExtResource("8_da2ca")
}],
"loop": true,
"name": &"idle",
@@ -34,7 +35,10 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("11_joj4g")
"texture": ExtResource("8_da2ca")
}, {
"duration": 1.0,
"texture": ExtResource("9_0omr3")
}],
"loop": true,
"name": &"walk",
@@ -54,7 +58,7 @@ metadata/_edit_vertical_guides_ = [71.0]
[node name="weaponStore" parent="." index="1"]
process_mode = 4
[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_s7kxe")]
[node name="ChainGun" parent="weaponStore" index="0" instance=ExtResource("3_s7kxe")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"]
@@ -70,15 +74,14 @@ stream = ExtResource("5_xnbhq")
stream = ExtResource("6_m5px1")
[node name="texture" parent="." index="3"]
position = Vector2(0, -70)
position = Vector2(0, -47)
sprite_frames = SubResource("SpriteFrames_4v2ol")
animation = &"walk"
[node name="staticAnimation" parent="texture" index="1"]
position = Vector2(0, -24)
scale = Vector2(0.32309517, 0.32309517)
sprite_frames = SubResource("SpriteFrames_jluqw")
animation = &"walk"
animation = &"idle"
[node name="hitbox" parent="texture/hurtbox" index="0"]
position = Vector2(8, -28)
@@ -88,5 +91,5 @@ shape = SubResource("CircleShape2D_h1v0q")
position = Vector2(54, -45)
[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
position = Vector2(0, -202)
position = Vector2(0, -150)
entity = NodePath("..")