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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 重做链式机枪并添加音效
重构链式机枪的子弹生成逻辑,降低散射衰减系数 添加射击音效资源及导入配置 调整武器属性描述和数值 移除测试用的调试代码
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://dlaks67h2osms"]
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[gd_scene load_steps=5 format=3 uid="uid://dlaks67h2osms"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_x1nyl"]
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[ext_resource type="Texture2D" uid="uid://ccxdfsg5071t4" path="res://resources/bullets/chain-gun/Chain_Gun.webp" id="2_ghn43"]
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[ext_resource type="Script" uid="uid://dev0urlc13rxc" path="res://scripts/Contents/Weapons/ChainGun.gd" id="2_ponmu"]
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[ext_resource type="AudioStream" uid="uid://bdcyao3e6xs63" path="res://resources/sounds/effect/chainshoot.wav" id="4_g38si"]
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[node name="ChainGun" instance=ExtResource("1_x1nyl")]
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script = ExtResource("2_ponmu")
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@@ -12,22 +13,26 @@ costBeachball = 400
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store = {
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"atk": 3,
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"count": 1,
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"split": 30
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"split": 15
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"split": 1
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"split": 3
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}
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descriptionTemplate = "以$split单位的间隔发射$count个[b]微型水晶[/b],可造成$atk点伤害。"
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needEnergy = 1.0
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cooldown = 50.0
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descriptionTemplate = "超高速发射$count个[b]微型水晶[/b],可造成$atk点伤害,散射+$split。"
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needEnergy = 0.75
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cooldown = 66.0
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debugRebuild = true
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[node name="attack" parent="sounds" index="0"]
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stream = ExtResource("4_g38si")
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_ghn43")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "1.0"
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text = "0.8"
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 400
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@@ -36,4 +41,4 @@ count = 400
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displayName = "链式机枪"
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[node name="description" parent="container" index="2"]
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text = "[center]以[color=cyan]30[/color]单位的间隔发射[color=cyan]1[/color]个[b]微型水晶[/b],可造成[color=cyan]3[/color]点伤害。[/center]"
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text = "[center]超高速发射[color=cyan]1[/color]个[b]微型水晶[/b],可造成[color=cyan]3[/color]点伤害,散射+[color=cyan]15.0°[/color]。[/center]"
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