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feat(武器): 重做链式机枪并添加音效
重构链式机枪的子弹生成逻辑,降低散射衰减系数 添加射击音效资源及导入配置 调整武器属性描述和数值 移除测试用的调试代码
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@@ -4,7 +4,7 @@ extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["split"] /= 1 + 0.05 * to * soulLevel
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origin["split"] /= 1 + 0.005 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in BulletBase.generate(ComponentManager.getBullet("ChainGun"), entity, entity.texture.global_position, (get_global_mouse_position() - entity.texture.global_position).angle()):
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@@ -12,3 +12,4 @@ func attack(entity: EntityBase):
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i.baseDamage = readStore("atk")
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i.count = floor(readStore("count"))
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i.splits = readStore("split")
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return true
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@@ -16,7 +16,7 @@ func attack(entity: EntityBase):
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ComponentManager.getBullet("Volcano"),
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entity,
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entity.findWeaponAnchor("normal"),
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entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true
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entity.position.angle_to_point(entity.get_global_mouse_position()), true, true
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):
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var bullet: Volcano = j
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bullet.baseDamage = readStore("atk")
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