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feat(角色): 添加哈士奇角色及相关资源
添加哈士奇角色,包括角色脚本、贴图资源、子弹效果和音效 - 实现哈士奇的基础AI行为和攻击逻辑 - 添加专属子弹"吼叫声波"及其特效 - 更新Wave配置加入哈士奇角色 - 为猫角色添加中文显示名称 - 优化Ring着色器增加透明度参数
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@@ -0,0 +1,5 @@
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extends BulletBase
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class_name DogCircle
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func ai():
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PresetBulletAI.forward(self, rotation)
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@@ -0,0 +1 @@
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uid://brn88cqusk0q2
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@@ -0,0 +1,19 @@
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extends EntityBase
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 120
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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attackCooldownMap[0] = 2000
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 300)
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tryAttack(0)
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func attack(type):
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if type == 0:
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var weaponPos = findWeaponAnchor("normal")
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var angle = weaponPos.angle_to_point(currentFocusedBoss.position)
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for i in 3:
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BulletBase.generate(ComponentManager.getBullet("DogCircle"), self, weaponPos, angle)
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await TickTool.millseconds(100)
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return true
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@@ -0,0 +1 @@
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uid://soehdxfbpmc0
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@@ -24,8 +24,9 @@ func duplicate() -> Wave:
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static var current: int = startWith(1)
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static var WAVE_NORMAL = [
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Wave.create("Hen", 1, 5, false, 0, INF, 1),
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Wave.create("Cat", 1, 5, false, 0, INF, 1),
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# Wave.create("Hen", 1, 5, false, 0, INF, 1),
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# Wave.create("Cat", 1, 5, false, 0, INF, 1),
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Wave.create("Dog", 1, 5, false, 0, INF, 1),
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Wave.create("Chick", 0, 0, true, 9, INF, 15),
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Wave.create("Bear", 0, 0, true, 19, INF, 10),
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Wave.create("KukeMC", 0, 0, true, 14, INF, 20),
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