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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 06:37:13 +08:00

feat(角色): 为KukeMC添加重型紫水晶攻击技能

- 新增HeavyCrystal.gd脚本实现重型紫水晶子弹逻辑
- 在KukeMC角色中添加type=3的攻击类型
- 调整子弹场景配置,增加粒子特效和碰撞检测
- 移除旧的生成子角色和随机水晶攻击逻辑
This commit is contained in:
2025-09-17 23:02:52 +08:00
parent 63963fd5fd
commit 55aabd5fbc
3 changed files with 60 additions and 12 deletions
@@ -1,9 +1,10 @@
[gd_scene load_steps=10 format=3 uid="uid://dxd6ikymj0fge"]
[gd_scene load_steps=14 format=3 uid="uid://dxd6ikymj0fge"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mf7ha"]
[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="2_75div"]
[ext_resource type="Texture2D" uid="uid://c7hyatbuieaj" path="res://resources/bullets/purple-crystal/frames/0.svg" id="2_ghoc2"]
[ext_resource type="Shader" path="res://shaders/Ring.gdshader" id="2_utujj"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/BossAttack/KukeMC/HeavyCrystal.gd" id="2_ygemv"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1i43q"]
shader = ExtResource("2_utujj")
@@ -101,19 +102,53 @@ _data = {
"spawn": SubResource("Animation_qobcv")
}
[sub_resource type="Curve" id="Curve_g11yl"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_inkfe"]
curve = SubResource("Curve_g11yl")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hgwnm"]
particle_flag_disable_z = true
direction = Vector3(-1, 0, 0)
spread = 0.0
initial_velocity_min = 300.0
initial_velocity_max = 300.0
gravity = Vector3(0, 0, 0)
alpha_curve = SubResource("CurveTexture_inkfe")
[node name="HeavyCrystal" instance=ExtResource("1_mf7ha")]
script = ExtResource("2_ygemv")
displayName = "重型紫水晶"
speed = 0.0
damage = 20.0
lifeTime = 2000.0
[node name="track" type="Node2D" parent="." index="0"]
unique_name_in_owner = true
material = SubResource("ShaderMaterial_1i43q")
script = ExtResource("2_75div")
size = Vector2(150, 150)
color = Color(0.451438, 0.278306, 1.44392e-07, 1)
[node name="texture" parent="." index="1"]
position = Vector2(73, 0)
position = Vector2(95, 0)
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("SpriteFrames_e150r")
[node name="animator" parent="texture" index="0"]
libraries = {
"": SubResource("AnimationLibrary_mdce7")
}
[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
unique_name_in_owner = true
z_index = -1
amount = 10
process_material = SubResource("ParticleProcessMaterial_hgwnm")
texture = ExtResource("2_ghoc2")
local_coords = true
[node name="hitbox" parent="." index="2"]
position = Vector2(60, 0)