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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(角色): 调整KukeMC攻击模式和子弹效果
- 减少攻击2的子弹数量范围从60-80改为20-40 - 增加子弹生成间隔时间从50ms改为100ms - 为HeavyCrystal子弹添加新的动画效果和材质 - 添加垂直编辑引导线到角色元数据
This commit is contained in:
@@ -1,16 +1,119 @@
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[gd_scene load_steps=5 format=3 uid="uid://dxd6ikymj0fge"]
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[gd_scene load_steps=10 format=3 uid="uid://dxd6ikymj0fge"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mf7ha"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ShaderStage.gd" id="2_75div"]
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[ext_resource type="Texture2D" uid="uid://c7hyatbuieaj" path="res://resources/bullets/purple-crystal/frames/0.svg" id="2_ghoc2"]
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[ext_resource type="Shader" path="res://shaders/Ring.gdshader" id="2_utujj"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1i43q"]
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shader = ExtResource("2_utujj")
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shader_parameter/inner = 0.5
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shader_parameter/outer = 0.75
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shader_parameter/inner = 0.95
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shader_parameter/outer = 1.0
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[node name="BulletBase" instance=ExtResource("1_mf7ha")]
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[sub_resource type="SpriteFrames" id="SpriteFrames_e150r"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_ghoc2")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="track" type="Node2D" parent="texture" index="1"]
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[sub_resource type="Animation" id="Animation_qobcv"]
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resource_name = "spawn"
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length = 0.3
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%texture/..:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(2, -0.15, 0, 0.15, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%texture/..:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(2, -0.15, 0, 0.15, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%texture/..:modulate:a")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0, 1, -0.15, 0, 0.15, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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[sub_resource type="Animation" id="Animation_dwk2v"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("%texture/..:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%texture/..:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%texture/..:modulate:a")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1, -0.15, 0, 0.15, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mdce7"]
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_data = {
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"RESET": SubResource("Animation_dwk2v"),
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"spawn": SubResource("Animation_qobcv")
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}
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[node name="HeavyCrystal" instance=ExtResource("1_mf7ha")]
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[node name="track" type="Node2D" parent="." index="0"]
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material = SubResource("ShaderMaterial_1i43q")
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script = ExtResource("2_75div")
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size = Vector2(150, 150)
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color = Color(0.451438, 0.278306, 1.44392e-07, 1)
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[node name="texture" parent="." index="1"]
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position = Vector2(73, 0)
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sprite_frames = SubResource("SpriteFrames_e150r")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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"": SubResource("AnimationLibrary_mdce7")
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}
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@@ -29,6 +29,7 @@ size = Vector2(150, 150)
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[node name="KukeMC" instance=ExtResource("1_r4q7y")]
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script = ExtResource("2_s2dg5")
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displayName = "酷可mc"
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metadata/_edit_vertical_guides_ = [76.0]
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[node name="collect" parent="sounds" index="4"]
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stream = null
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@@ -38,10 +38,10 @@ func attack(type):
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child.currentFocusedBoss = currentFocusedBoss
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child.masterMine = self
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elif type == 2:
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var count = randi_range(60, 80)
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var count = randi_range(20, 40)
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for i in count:
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var count1 = 3
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for j in count1:
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), 360.0 / count * i + 360.0 / count1 * j)
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await TickTool.millseconds(50)
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(360.0 / count * i + 360.0 / count1 * j))
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await TickTool.millseconds(100)
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