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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-05 03:07:12 +08:00

feat: 更新多个组件,调整动画、显示名称和参数,优化游戏体验

This commit is contained in:
2025-08-27 18:56:55 +08:00
parent 266947df0d
commit 561e12398a
11 changed files with 60 additions and 25 deletions
+25 -12
View File
@@ -2,18 +2,28 @@
extends FullscreenPanelBase
var selectedCount: int = 0
var refreshNeedBaseballCount = 100
@onready var avaliableFeeds: Node2D = $"%avaliableFeeds"
@onready var feedCards: HBoxContainer = $"%feedcards"
@onready var waveLabel: RichTextLabel = $"%wave"
@onready var countLabel: RichTextLabel = $"%count"
@onready var skipBtn: Button = $"%skipBtn"
@onready var refreshBtn: Button = $"%refreshBtn"
@onready var needBB: ItemShow = $"%needBB"
func _ready():
skipBtn.pressed.connect(
func():
finish()
)
refreshBtn.pressed.connect(
func():
if UIState.player.inventory[ItemStore.ItemType.BASEBALL] >= refreshNeedBaseballCount:
UIState.player.inventory[ItemStore.ItemType.BASEBALL] -= refreshNeedBaseballCount
refreshNeedBaseballCount *= 1 + randf_range(GameRule.refreshCountIncreasePercent.x, GameRule.refreshCountIncreasePercent.y)
regenerateCards()
)
for file in DirTool.listdir("res://components/Feeds/"):
var i = load(file).instantiate() as Feed
i.selected.connect(
@@ -28,8 +38,22 @@ func _ready():
func beforeOpen():
selectedCount = 0
afterClose()
regenerateCards()
func clearCards():
for i in feedCards.get_children():
feedCards.remove_child(i)
avaliableFeeds.add_child(i)
func updateValue():
waveLabel.text = str(Wave.current + 1)
countLabel.text = str(UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE] - selectedCount)
needBB.count = refreshNeedBaseballCount
func finish():
Wave.next()
UIState.closeCurrentPanel()
func regenerateCards():
updateValue()
clearCards()
var feeds: Array[Feed] = []
for i in avaliableFeeds.get_children():
feeds.append(i)
@@ -38,14 +62,3 @@ func beforeOpen():
var feed = feeds[i] as Feed
avaliableFeeds.remove_child(feed)
feedCards.add_child(feed)
func afterClose():
for i in feedCards.get_children():
feedCards.remove_child(i)
avaliableFeeds.add_child(i)
func updateValue():
waveLabel.text = str(Wave.current + 1)
countLabel.text = str(UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE] - selectedCount)
func finish():
Wave.next()
UIState.closeCurrentPanel()