mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
Add Low Boing sound effect import configuration
- Imported "Low Boing.wav" sound effect into the project. - Created import settings for the audio file, specifying parameters such as audio type, sample rate, and dependencies.
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@@ -231,3 +231,4 @@ position = Vector2(0, -20)
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[node name="movebox" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_34h7q")
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disabled = true
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@@ -8,7 +8,7 @@
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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[ext_resource type="AudioStream" uid="uid://des7x0l4f3ijc" path="res://resources/sounds/effect/Low Boing.mp3" id="6_nmmw2"]
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[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_4v2ol"]
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animations = [{
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@@ -50,7 +50,7 @@ stream = ExtResource("4_k0yme")
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stream = ExtResource("5_xnbhq")
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("6_nmmw2")
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stream = ExtResource("6_m5px1")
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[node name="attack0" parent="sounds" index="4"]
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stream = ExtResource("3_4syso")
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@@ -70,6 +70,3 @@ position = Vector2(54, -45)
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[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -151)
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entity = NodePath("..")
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[node name="movebox" parent="." index="3"]
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disabled = true
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Binary file not shown.
@@ -1,19 +0,0 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://des7x0l4f3ijc"
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path="res://.godot/imported/Low Boing.mp3-0d7a95e69d755f2863239a9cb4083223.mp3str"
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[deps]
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source_file="res://resources/sounds/effect/Low Boing.mp3"
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dest_files=["res://.godot/imported/Low Boing.mp3-0d7a95e69d755f2863239a9cb4083223.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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Binary file not shown.
@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://4wuuf1osk0yv"
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path="res://.godot/imported/Low Boing.wav-77ba2997ec1fde807e119827deea2e73.sample"
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[deps]
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source_file="res://resources/sounds/effect/Low Boing.wav"
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dest_files=["res://.godot/imported/Low Boing.wav-77ba2997ec1fde807e119827deea2e73.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@@ -7,6 +7,8 @@ var targetPlayer: EntityBase = null
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@onready var texture: Sprite2D = $"%texture"
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func _ready():
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apply_force(MathTool.randv2_range(20000), MathTool.randv2_range(10))
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func _process(_delta):
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texture.texture = ItemStore.getTexture(item)
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func _physics_process(_delta):
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@@ -14,6 +16,7 @@ func _physics_process(_delta):
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targetPlayer = findPlayer()
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if is_instance_valid(targetPlayer):
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apply_central_force((targetPlayer.position - position).normalized() * 1000)
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func findPlayer() -> EntityBase:
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var result = null
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var lastDistance = INF
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