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feat: 更新多个组件,调整动画、显示名称和参数,优化游戏体验
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@@ -8,7 +8,7 @@ var targetPlayer: EntityBase = null
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@onready var texture: Sprite2D = $"%texture"
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func _ready():
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apply_force(MathTool.randv2_range(20000), MathTool.randv2_range(10))
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apply_force(MathTool.randv2_range(30000), MathTool.randv2_range(10))
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func _process(_delta):
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texture.texture = ItemStore.getTexture(item)
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func _physics_process(_delta):
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