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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 更新多个组件,调整动画、显示名称和参数,优化游戏体验

This commit is contained in:
2025-08-27 18:56:55 +08:00
parent 266947df0d
commit 561e12398a
11 changed files with 60 additions and 25 deletions
+3 -3
View File
@@ -4,9 +4,6 @@
[sub_resource type="SpriteFrames" id="SpriteFrames_vypy3"]
[sub_resource type="Animation" id="Animation_kmogx"]
resource_name = "spawn"
[sub_resource type="Animation" id="Animation_ynxlt"]
resource_name = "loop"
loop_mode = 1
@@ -24,6 +21,9 @@ tracks/0/keys = {
"values": [0.0, 6.28319]
}
[sub_resource type="Animation" id="Animation_kmogx"]
resource_name = "spawn"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_dxweq"]
_data = {
"loop": SubResource("Animation_ynxlt"),
+5
View File
@@ -0,0 +1,5 @@
[gd_scene load_steps=2 format=3 uid="uid://c8odsyb7xsu3i"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqnkd"]
[node name="BulletBase" instance=ExtResource("1_cqnkd")]
+1 -1
View File
@@ -35,7 +35,7 @@ radius = 40.0
script = ExtResource("2_8u5a0")
cooldownUnit = 1000.0
drops = Array[int]([0, 1])
dropCounts = Array[Vector2]([Vector2(4, 8), Vector2(2, 6)])
dropCounts = Array[Vector2]([Vector2(6, 12), Vector2(3, 8)])
energy = 1000.0
[node name="hurt" parent="sounds" index="3"]
+2 -2
View File
@@ -5,11 +5,11 @@
[node name="WaterBottle" instance=ExtResource("1_vfxjq")]
avatarTexture = ExtResource("2_gsfud")
displayName = "一杯水"
displayName = "水"
fields = Array[int]([3])
fieldValues = Array[float]([0.25])
costs = Array[int]([1])
costCounts = Array[int]([500])
costCounts = Array[int]([300])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_gsfud")
@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://1n28ji5sl6bx"]
[gd_scene load_steps=5 format=3 uid="uid://1n28ji5sl6bx"]
[ext_resource type="PackedScene" uid="uid://d3qojeqa3difn" path="res://components/Abstracts/FullscreenPanelBase.tscn" id="1_1wmro"]
[ext_resource type="Script" path="res://scripts/Contents/Panels/MakeFeed.gd" id="2_pr610"]
[ext_resource type="Theme" uid="uid://dhvs6urgf6jr5" path="res://themes/main.tres" id="3_q1rym"]
[ext_resource type="PackedScene" uid="uid://bbm8l3hr4ihar" path="res://components/UI/ItemShow.tscn" id="4_kei5t"]
[node name="MakeFeed" instance=ExtResource("1_1wmro")]
script = ExtResource("2_pr610")
@@ -82,6 +83,19 @@ size_flags_vertical = 4
theme = ExtResource("3_q1rym")
text = "跳过"
[node name="refreshBtn" type="Button" parent="content/wrapper/tips/tip" index="6"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme = ExtResource("3_q1rym")
text = "刷新"
[node name="needBB" parent="content/wrapper/tips/tip" index="7" instance=ExtResource("4_kei5t")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
[node name="feedcards" type="HBoxContainer" parent="content/wrapper" index="1"]
unique_name_in_owner = true
layout_mode = 2
+1
View File
@@ -20,6 +20,7 @@ texture = ExtResource("6_p0nkj")
position = Vector2(394, 274)
[node name="camera" type="Camera2D" parent="rooster"]
process_mode = 3
position = Vector2(0, -100)
process_callback = 0
position_smoothing_enabled = true
+3 -2
View File
@@ -13,12 +13,13 @@ unique_name_in_owner = true
custom_minimum_size = Vector2(20, 20)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 4
size_flags_vertical = 8
texture = ExtResource("1_hyowb")
expand_mode = 1
[node name="count" type="Label" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 10
size_flags_horizontal = 0
size_flags_vertical = 8
text = "0"
+2 -2
View File
@@ -1,9 +1,9 @@
extends BulletBase
class_name Diamond
const traceTime = 1000
const traceTime = 2000
func ai():
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.2 * ((traceTime - timeLived()) / traceTime))
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.1 * clamp((traceTime - timeLived()) / traceTime, 0, INF))
canDamageSelf = !(timeLived() >= traceTime)
forward(Vector2.from_angle(rotation))
+25 -12
View File
@@ -2,18 +2,28 @@
extends FullscreenPanelBase
var selectedCount: int = 0
var refreshNeedBaseballCount = 100
@onready var avaliableFeeds: Node2D = $"%avaliableFeeds"
@onready var feedCards: HBoxContainer = $"%feedcards"
@onready var waveLabel: RichTextLabel = $"%wave"
@onready var countLabel: RichTextLabel = $"%count"
@onready var skipBtn: Button = $"%skipBtn"
@onready var refreshBtn: Button = $"%refreshBtn"
@onready var needBB: ItemShow = $"%needBB"
func _ready():
skipBtn.pressed.connect(
func():
finish()
)
refreshBtn.pressed.connect(
func():
if UIState.player.inventory[ItemStore.ItemType.BASEBALL] >= refreshNeedBaseballCount:
UIState.player.inventory[ItemStore.ItemType.BASEBALL] -= refreshNeedBaseballCount
refreshNeedBaseballCount *= 1 + randf_range(GameRule.refreshCountIncreasePercent.x, GameRule.refreshCountIncreasePercent.y)
regenerateCards()
)
for file in DirTool.listdir("res://components/Feeds/"):
var i = load(file).instantiate() as Feed
i.selected.connect(
@@ -28,8 +38,22 @@ func _ready():
func beforeOpen():
selectedCount = 0
afterClose()
regenerateCards()
func clearCards():
for i in feedCards.get_children():
feedCards.remove_child(i)
avaliableFeeds.add_child(i)
func updateValue():
waveLabel.text = str(Wave.current + 1)
countLabel.text = str(UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE] - selectedCount)
needBB.count = refreshNeedBaseballCount
func finish():
Wave.next()
UIState.closeCurrentPanel()
func regenerateCards():
updateValue()
clearCards()
var feeds: Array[Feed] = []
for i in avaliableFeeds.get_children():
feeds.append(i)
@@ -38,14 +62,3 @@ func beforeOpen():
var feed = feeds[i] as Feed
avaliableFeeds.remove_child(feed)
feedCards.add_child(feed)
func afterClose():
for i in feedCards.get_children():
feedCards.remove_child(i)
avaliableFeeds.add_child(i)
func updateValue():
waveLabel.text = str(Wave.current + 1)
countLabel.text = str(UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE] - selectedCount)
func finish():
Wave.next()
UIState.closeCurrentPanel()
+1 -1
View File
@@ -8,7 +8,7 @@ var targetPlayer: EntityBase = null
@onready var texture: Sprite2D = $"%texture"
func _ready():
apply_force(MathTool.randv2_range(20000), MathTool.randv2_range(10))
apply_force(MathTool.randv2_range(30000), MathTool.randv2_range(10))
func _process(_delta):
texture.texture = ItemStore.getTexture(item)
func _physics_process(_delta):
+1
View File
@@ -6,3 +6,4 @@ static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%,
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
static var appleDropRate: float = 0.1 # 苹果掉落概率
static var refreshCountIncreasePercent: Vector2 = Vector2(0.4, 1.1) # 刷新所需的棒球数量的增加的百分比,随机,默认为40%~110%