mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat: 更新多个组件,调整动画、显示名称和参数,优化游戏体验
This commit is contained in:
@@ -4,9 +4,6 @@
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[sub_resource type="SpriteFrames" id="SpriteFrames_vypy3"]
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[sub_resource type="Animation" id="Animation_kmogx"]
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resource_name = "spawn"
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[sub_resource type="Animation" id="Animation_ynxlt"]
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resource_name = "loop"
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loop_mode = 1
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@@ -24,6 +21,9 @@ tracks/0/keys = {
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"values": [0.0, 6.28319]
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}
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[sub_resource type="Animation" id="Animation_kmogx"]
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resource_name = "spawn"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_dxweq"]
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_data = {
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"loop": SubResource("Animation_ynxlt"),
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@@ -0,0 +1,5 @@
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[gd_scene load_steps=2 format=3 uid="uid://c8odsyb7xsu3i"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqnkd"]
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[node name="BulletBase" instance=ExtResource("1_cqnkd")]
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@@ -35,7 +35,7 @@ radius = 40.0
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script = ExtResource("2_8u5a0")
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cooldownUnit = 1000.0
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(4, 8), Vector2(2, 6)])
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dropCounts = Array[Vector2]([Vector2(6, 12), Vector2(3, 8)])
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energy = 1000.0
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[node name="hurt" parent="sounds" index="3"]
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@@ -5,11 +5,11 @@
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[node name="WaterBottle" instance=ExtResource("1_vfxjq")]
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avatarTexture = ExtResource("2_gsfud")
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displayName = "一杯水"
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displayName = "水杯"
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fields = Array[int]([3])
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fieldValues = Array[float]([0.25])
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costs = Array[int]([1])
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costCounts = Array[int]([500])
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costCounts = Array[int]([300])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_gsfud")
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://1n28ji5sl6bx"]
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[gd_scene load_steps=5 format=3 uid="uid://1n28ji5sl6bx"]
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[ext_resource type="PackedScene" uid="uid://d3qojeqa3difn" path="res://components/Abstracts/FullscreenPanelBase.tscn" id="1_1wmro"]
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[ext_resource type="Script" path="res://scripts/Contents/Panels/MakeFeed.gd" id="2_pr610"]
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[ext_resource type="Theme" uid="uid://dhvs6urgf6jr5" path="res://themes/main.tres" id="3_q1rym"]
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[ext_resource type="PackedScene" uid="uid://bbm8l3hr4ihar" path="res://components/UI/ItemShow.tscn" id="4_kei5t"]
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[node name="MakeFeed" instance=ExtResource("1_1wmro")]
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script = ExtResource("2_pr610")
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@@ -82,6 +83,19 @@ size_flags_vertical = 4
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theme = ExtResource("3_q1rym")
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text = "跳过"
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[node name="refreshBtn" type="Button" parent="content/wrapper/tips/tip" index="6"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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theme = ExtResource("3_q1rym")
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text = "刷新"
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[node name="needBB" parent="content/wrapper/tips/tip" index="7" instance=ExtResource("4_kei5t")]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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[node name="feedcards" type="HBoxContainer" parent="content/wrapper" index="1"]
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unique_name_in_owner = true
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layout_mode = 2
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@@ -20,6 +20,7 @@ texture = ExtResource("6_p0nkj")
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position = Vector2(394, 274)
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[node name="camera" type="Camera2D" parent="rooster"]
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process_mode = 3
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position = Vector2(0, -100)
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process_callback = 0
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position_smoothing_enabled = true
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@@ -13,12 +13,13 @@ unique_name_in_owner = true
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custom_minimum_size = Vector2(20, 20)
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 4
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size_flags_vertical = 8
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texture = ExtResource("1_hyowb")
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expand_mode = 1
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[node name="count" type="Label" parent="."]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 10
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size_flags_horizontal = 0
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size_flags_vertical = 8
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text = "0"
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@@ -1,9 +1,9 @@
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extends BulletBase
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class_name Diamond
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const traceTime = 1000
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const traceTime = 2000
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func ai():
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rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.2 * ((traceTime - timeLived()) / traceTime))
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rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.1 * clamp((traceTime - timeLived()) / traceTime, 0, INF))
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canDamageSelf = !(timeLived() >= traceTime)
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forward(Vector2.from_angle(rotation))
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@@ -2,18 +2,28 @@
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extends FullscreenPanelBase
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var selectedCount: int = 0
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var refreshNeedBaseballCount = 100
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@onready var avaliableFeeds: Node2D = $"%avaliableFeeds"
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@onready var feedCards: HBoxContainer = $"%feedcards"
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@onready var waveLabel: RichTextLabel = $"%wave"
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@onready var countLabel: RichTextLabel = $"%count"
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@onready var skipBtn: Button = $"%skipBtn"
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@onready var refreshBtn: Button = $"%refreshBtn"
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@onready var needBB: ItemShow = $"%needBB"
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func _ready():
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skipBtn.pressed.connect(
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func():
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finish()
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)
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refreshBtn.pressed.connect(
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func():
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if UIState.player.inventory[ItemStore.ItemType.BASEBALL] >= refreshNeedBaseballCount:
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UIState.player.inventory[ItemStore.ItemType.BASEBALL] -= refreshNeedBaseballCount
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refreshNeedBaseballCount *= 1 + randf_range(GameRule.refreshCountIncreasePercent.x, GameRule.refreshCountIncreasePercent.y)
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regenerateCards()
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)
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for file in DirTool.listdir("res://components/Feeds/"):
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var i = load(file).instantiate() as Feed
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i.selected.connect(
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@@ -28,8 +38,22 @@ func _ready():
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func beforeOpen():
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selectedCount = 0
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afterClose()
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regenerateCards()
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func clearCards():
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for i in feedCards.get_children():
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feedCards.remove_child(i)
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avaliableFeeds.add_child(i)
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func updateValue():
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waveLabel.text = str(Wave.current + 1)
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countLabel.text = str(UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE] - selectedCount)
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needBB.count = refreshNeedBaseballCount
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func finish():
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Wave.next()
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UIState.closeCurrentPanel()
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func regenerateCards():
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updateValue()
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clearCards()
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var feeds: Array[Feed] = []
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for i in avaliableFeeds.get_children():
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feeds.append(i)
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@@ -38,14 +62,3 @@ func beforeOpen():
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var feed = feeds[i] as Feed
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avaliableFeeds.remove_child(feed)
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feedCards.add_child(feed)
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func afterClose():
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for i in feedCards.get_children():
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feedCards.remove_child(i)
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avaliableFeeds.add_child(i)
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func updateValue():
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waveLabel.text = str(Wave.current + 1)
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countLabel.text = str(UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE] - selectedCount)
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func finish():
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Wave.next()
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UIState.closeCurrentPanel()
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@@ -8,7 +8,7 @@ var targetPlayer: EntityBase = null
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@onready var texture: Sprite2D = $"%texture"
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func _ready():
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apply_force(MathTool.randv2_range(20000), MathTool.randv2_range(10))
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apply_force(MathTool.randv2_range(30000), MathTool.randv2_range(10))
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func _process(_delta):
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texture.texture = ItemStore.getTexture(item)
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func _physics_process(_delta):
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@@ -6,3 +6,4 @@ static var damageOffset: float = 0.2 # 伤害随机浮动比例,默认20%,
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static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
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static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
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static var appleDropRate: float = 0.1 # 苹果掉落概率
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static var refreshCountIncreasePercent: Vector2 = Vector2(0.4, 1.1) # 刷新所需的棒球数量的增加的百分比,随机,默认为40%~110%
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