mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 08:21:54 +08:00
feat: 添加小鸡角色显示名称,更新Boss状态条和伤害标签逻辑,增强EntityBase类的移动和攻击功能
This commit is contained in:
@@ -12,7 +12,14 @@ func ai():
|
||||
texture.play("idle")
|
||||
if Input.is_action_pressed("attack"):
|
||||
tryAttack(0)
|
||||
if Input.is_action_just_pressed("sprint"):
|
||||
trySprint()
|
||||
func attack(type):
|
||||
if type == 0:
|
||||
var weaponPos = findWeaponAnchor("normal")
|
||||
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, weaponPos, (get_global_mouse_position() - weaponPos).angle())
|
||||
func sprint():
|
||||
move(Vector2(
|
||||
Input.get_axis("m_left", "m_right"),
|
||||
Input.get_axis("m_up", "m_down")
|
||||
) * 6, true)
|
||||
|
||||
Reference in New Issue
Block a user