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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(Feed): 添加免费购买功能

在Feed结构中新增freeToBuy属性,当设置为true时允许免费购买物品。同时修改SelectIntialFeed面板,在初始化时将feed卡片设置为免费购买。移除UIState中不必要的调试打印语句。
This commit is contained in:
2026-01-30 11:50:16 +08:00
parent 0e4d6e6fe3
commit 5a4ab83188
3 changed files with 13 additions and 10 deletions
@@ -8,4 +8,5 @@ func beforeOpen(_args: Array = []):
feed.queue_free()
for feed in ComponentManager.feeds:
var card = feed.instantiate() as Feed
card.freeToBuy = true
initialFeedSelection.add_child(card)
-2
View File
@@ -77,8 +77,6 @@ static func setPanel(targetName: String = "", args: Array = []):
panel.showPanel(args)
else:
panel.hidePanel()
if !currentPanel:
print("没有叫%s的面板" % targetName)
static func closeCurrentPanel():
setPanel()
static func showTip(text: String, messageType: TipBox.MessageType = TipBox.MessageType.INFO):
+12 -8
View File
@@ -20,6 +20,7 @@ signal selected(applied: bool)
@onready var weaponsBox: VBoxContainer = $"%weapons"
@onready var costsBox: GridContainer = $"%costs"
@onready var selectButton: Button = $"%selectBtn"
var freeToBuy: bool = false
func _ready():
selectButton.pressed.connect(
@@ -29,6 +30,8 @@ func _ready():
rebuildInfo()
func allHad(entity: EntityBase) -> bool:
if freeToBuy:
return true
for i in range(min(costs.size(), costCounts.size())):
var item = costs[i]
var count = countOf(i)
@@ -103,11 +106,12 @@ func rebuildInfo():
weaponsBox.add_child(weaponShow)
for i in costsBox.get_children():
i.queue_free()
for i in range(min(costs.size(), costCounts.size())):
var cost = costs[i]
var count = countOf(i)
var costShow: ItemShow = ComponentManager.getUIComponent("ItemShow").instantiate()
costShow.enough = is_instance_valid(UIState.player) and UIState.player.inventory[cost] >= count
costShow.type = cost
costShow.count = count
costsBox.add_child(costShow)
if !freeToBuy:
for i in range(min(costs.size(), costCounts.size())):
var cost = costs[i]
var count = countOf(i)
var costShow: ItemShow = ComponentManager.getUIComponent("ItemShow").instantiate()
costShow.enough = is_instance_valid(UIState.player) and UIState.player.inventory[cost] >= count
costShow.type = cost
costShow.count = count
costsBox.add_child(costShow)