mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-30 07:51:54 +08:00
feat(子弹): 重构小鸡激光攻击并优化子弹行为
- 替换原有Laser为ChickLaser,实现更华丽的激光效果 - 调整FireScan子弹速度和伤害值 - 优化Diamond子弹追踪逻辑和持续时间 - 新增PresetsAI.lockLauncher方法用于固定子弹位置 - 调整Chick角色的攻击冷却时间和攻击距离判定
This commit is contained in:
@@ -0,0 +1,225 @@
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[gd_scene load_steps=15 format=3 uid="uid://bvri0nv1jrigf"]
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[ext_resource type="PackedScene" uid="uid://8gjjfju6p3fh" path="res://components/Bullets/Common/LaserSummoner.tscn" id="1_eb54j"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/ChickLaser.gd" id="2_7g0f0"]
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[ext_resource type="Shader" path="res://shaders/BigLaser.gdshader" id="3_4y0mm"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_x6ivr"]
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shader = ExtResource("3_4y0mm")
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shader_parameter/laser_color = Color(0, 0.507813, 1, 1)
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shader_parameter/width = 1.0
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shader_parameter/softness = 0.5
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shader_parameter/wave_speed = 1.0
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shader_parameter/wave_frequency = 1.0
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shader_parameter/wave_amplitude = 0.5
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shader_parameter/wave_width = 0.5
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shader_parameter/edge_nonalpha = 0.6
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[sub_resource type="Curve" id="Curve_4f20s"]
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[sub_resource type="CurveTexture" id="CurveTexture_ftxbx"]
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[sub_resource type="CurveTexture" id="CurveTexture_5b6jo"]
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offsets = PackedFloat32Array(0, 0.553435)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0.695313, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_y1x3v"]
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gradient = SubResource("Gradient_rbqh5")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vb8yw"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(0, 250, 1)
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_5b6jo")
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spread = 15.0
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initial_velocity_min = -500.0
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initial_velocity_max = 500.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 15.0
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color_ramp = SubResource("GradientTexture1D_y1x3v")
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alpha_curve = SubResource("CurveTexture_ftxbx")
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[sub_resource type="Animation" id="Animation_1rif1"]
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length = 0.001
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tracks/0/enabled = true
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tracks/0/path = NodePath("rect:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("rect:scale:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("circle:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("circle:scale:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("circle:scale:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("circle:modulate:a")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_ep0ow"]
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resource_name = "spawn"
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length = 5.0
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step = 0.05
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("rect:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("rect:scale:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("circle:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25.1327, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 5)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("circle:scale:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("circle:scale:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("circle:modulate:a")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_7qqtc"]
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_data = {
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"RESET": SubResource("Animation_1rif1"),
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"spawn": SubResource("Animation_ep0ow")
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||||
}
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||||
|
||||
[node name="ChickLaser" instance=ExtResource("1_eb54j")]
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||||
script = ExtResource("2_7g0f0")
|
||||
|
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[node name="rect" parent="texture" index="0"]
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material = SubResource("ShaderMaterial_x6ivr")
|
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offset_left = 204.0
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offset_top = 0.0
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offset_right = 254.0
|
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offset_bottom = 500.0
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[node name="particles" parent="texture/rect" index="0"]
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position = Vector2(25, 250)
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_vb8yw")
|
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lifetime = 0.1
|
||||
visibility_rect = Rect2(-50, -250, 100, 500)
|
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|
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[node name="launcher" parent="texture/rect" index="1"]
|
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position = Vector2(25, -21)
|
||||
scale = Vector2(0.525, 0.525)
|
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|
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[node name="animator" parent="texture" index="1"]
|
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libraries = {
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"": SubResource("AnimationLibrary_7qqtc")
|
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}
|
||||
@@ -18,42 +18,42 @@ shader_parameter/wave_amplitude = 0.5
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||||
shader_parameter/wave_width = 0.5
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||||
shader_parameter/edge_nonalpha = 0.6
|
||||
|
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[sub_resource type="Curve" id="Curve_m7ued"]
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[sub_resource type="Curve" id="Curve_itlbo"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_iykvy"]
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curve = SubResource("Curve_m7ued")
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[sub_resource type="CurveTexture" id="CurveTexture_xathl"]
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curve = SubResource("Curve_itlbo")
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[sub_resource type="Curve" id="Curve_7w1gn"]
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[sub_resource type="Curve" id="Curve_75ctq"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_nimkb"]
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curve = SubResource("Curve_7w1gn")
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[sub_resource type="CurveTexture" id="CurveTexture_my7uy"]
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curve = SubResource("Curve_75ctq")
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[sub_resource type="Gradient" id="Gradient_krx08"]
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offsets = PackedFloat32Array(0, 0.553435)
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[sub_resource type="Gradient" id="Gradient_62xhh"]
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offsets = PackedFloat32Array(0, 0.60687)
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colors = PackedColorArray(1, 1, 1, 1, 1, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_l66oc"]
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gradient = SubResource("Gradient_krx08")
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_yix5j"]
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gradient = SubResource("Gradient_62xhh")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_n3bsp"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m7jvq"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(0, 1000, 1)
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_nimkb")
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angle_curve = SubResource("CurveTexture_my7uy")
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spread = 15.0
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initial_velocity_min = -500.0
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initial_velocity_max = 500.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 15.0
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color_ramp = SubResource("GradientTexture1D_l66oc")
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alpha_curve = SubResource("CurveTexture_iykvy")
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color_ramp = SubResource("GradientTexture1D_yix5j")
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alpha_curve = SubResource("CurveTexture_xathl")
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[sub_resource type="Animation" id="Animation_1rif1"]
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length = 0.001
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@@ -136,7 +136,7 @@ tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 50, -0.25, 0, 0.25, 0, 50, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
|
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}
|
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tracks/1/type = "bezier"
|
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@@ -216,15 +216,16 @@ sprite_frames = SubResource("SpriteFrames_yip5k")
|
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[node name="rect" type="ColorRect" parent="texture" index="0"]
|
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material = SubResource("ShaderMaterial_b2oy8")
|
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offset_left = 233.0
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offset_top = 50.0
|
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offset_right = 333.0
|
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offset_bottom = 2000.0
|
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offset_bottom = 2050.0
|
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rotation = -1.5708
|
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scale = Vector2(1e-05, 1)
|
||||
|
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[node name="particles" type="GPUParticles2D" parent="texture/rect" index="0"]
|
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position = Vector2(50, 1000)
|
||||
amount = 400
|
||||
process_material = SubResource("ParticleProcessMaterial_n3bsp")
|
||||
process_material = SubResource("ParticleProcessMaterial_m7jvq")
|
||||
lifetime = 0.25
|
||||
visibility_rect = Rect2(-100, -1000, 200, 2000)
|
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|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://bvri0nv1jrigf"]
|
||||
|
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_3u4op"]
|
||||
[ext_resource type="Shader" path="res://shaders/Laser.gdshader" id="2_h6cxi"]
|
||||
[ext_resource type="Script" path="res://scripts/Contents/Bullets/Laser.gd" id="2_yy5sr"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_yip5k"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5n8cv"]
|
||||
shader = ExtResource("2_h6cxi")
|
||||
shader_parameter/color = Color(0.654902, 1, 1, 1)
|
||||
shader_parameter/laser_width = 0.01
|
||||
shader_parameter/soft_edge = 0.5
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_y85id"]
|
||||
height = 300.0
|
||||
|
||||
[node name="Laser" instance=ExtResource("1_3u4op")]
|
||||
script = ExtResource("2_yy5sr")
|
||||
lifeTime = 2000.0
|
||||
|
||||
[node name="texture" parent="." index="0"]
|
||||
rotation = 1.5708
|
||||
sprite_frames = SubResource("SpriteFrames_yip5k")
|
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|
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[node name="rect" type="ColorRect" parent="texture" index="0"]
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material = SubResource("ShaderMaterial_5n8cv")
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offset_left = -10.0
|
||||
offset_top = -300.0
|
||||
offset_right = 10.0
|
||||
|
||||
[node name="hitbox" parent="." index="1"]
|
||||
position = Vector2(150, 0)
|
||||
rotation = 1.5708
|
||||
shape = SubResource("CapsuleShape2D_y85id")
|
||||
@@ -32,18 +32,16 @@ animations = [{
|
||||
|
||||
[node name="Chick" instance=ExtResource("1_goqmy")]
|
||||
script = ExtResource("2_r6bub")
|
||||
cooldownUnit = 3000.0
|
||||
isBoss = true
|
||||
displayName = "小鸡"
|
||||
drops = Array[int]([0, 1])
|
||||
dropCounts = Array[Vector2]([Vector2(10, 30), Vector2(15, 50)])
|
||||
appleCount = Vector2i(2, 4)
|
||||
energy = 1000.0
|
||||
|
||||
[node name="hurt" parent="sounds" index="3"]
|
||||
stream = ExtResource("3_ik1xf")
|
||||
|
||||
[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="4"]
|
||||
[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="6"]
|
||||
stream = ExtResource("4_oyq2p")
|
||||
|
||||
[node name="texture" parent="." index="1"]
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
extends BulletBase
|
||||
class_name Laser
|
||||
|
||||
func register():
|
||||
penerate = 1
|
||||
func ai():
|
||||
rotation_degrees += 1
|
||||
PresetsAI.lockLauncher(self, launcher, true)
|
||||
@@ -1,11 +1,12 @@
|
||||
extends BulletBase
|
||||
class_name Diamond
|
||||
|
||||
const traceTime = 2000
|
||||
const traceTime = 1500
|
||||
|
||||
func register():
|
||||
damage = 2
|
||||
func ai():
|
||||
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedBoss.position), 0.1 * clamp((traceTime - timeLived()) / traceTime, 0, INF))
|
||||
canDamageSelf = !(timeLived() >= traceTime)
|
||||
PresetsAI.forward(self, rotation)
|
||||
if timeLived() < traceTime:
|
||||
PresetsAI.trace(self, launcher.currentFocusedBoss.position, 0.05)
|
||||
|
||||
@@ -2,8 +2,8 @@ extends BulletBase
|
||||
class_name FireScan
|
||||
|
||||
func register():
|
||||
speed = 5
|
||||
damage = 20
|
||||
speed = 2
|
||||
damage = 1
|
||||
|
||||
func ai():
|
||||
PresetsAI.forward(self, rotation)
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
extends BulletBase
|
||||
class_name Laser
|
||||
|
||||
func ai():
|
||||
rotation_degrees += 5
|
||||
position = launcher.texture.global_position
|
||||
@@ -1,4 +1,12 @@
|
||||
class_name PresetsAI
|
||||
|
||||
static func lockLauncher(bullet: BulletBase, launcher: EntityBase, onTexture: bool = false):
|
||||
bullet.position = launcher.texture.global_position if onTexture else launcher.position
|
||||
static func forward(bullet: BulletBase, rotation: float):
|
||||
bullet.forward(Vector2.from_angle(rotation))
|
||||
static func trace(bullet: BulletBase, target: Vector2, speed: float):
|
||||
bullet.rotation = lerp_angle(
|
||||
bullet.rotation,
|
||||
bullet.position.angle_to_point(target),
|
||||
speed
|
||||
)
|
||||
|
||||
@@ -9,14 +9,14 @@ func register():
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 2000
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
|
||||
attackCooldownMap[0] = 2000
|
||||
attackCooldownMap[1] = 3000
|
||||
attackCooldownMap[1] = 6000
|
||||
attackCooldownMap[2] = 100
|
||||
|
||||
func ai():
|
||||
move(currentFocusedBoss.position - position)
|
||||
if currentFocusedBoss.position.distance_to(position) < 200:
|
||||
tryAttack(2)
|
||||
elif currentFocusedBoss.position.distance_to(position) < 400:
|
||||
elif currentFocusedBoss.position.distance_to(position) < 500:
|
||||
tryAttack(1)
|
||||
else:
|
||||
tryAttack(0)
|
||||
@@ -27,7 +27,7 @@ func attack(type):
|
||||
BulletBase.generate(preload("res://components/Bullets/Diamond.tscn"), self, weaponPos + MathTool.randv2_range(20), rotation + deg_to_rad(randf_range(-90, 90)))
|
||||
elif type == 1:
|
||||
for i in range(laserCount):
|
||||
BulletBase.generate(preload("res://components/Bullets/Laser.tscn"), self, texture.global_position, deg_to_rad(90 * i))
|
||||
BulletBase.generate(preload("res://components/Bullets/ChickLaser.tscn"), self, texture.global_position, deg_to_rad(90 * i))
|
||||
elif type == 2:
|
||||
var weaponPos = findWeaponAnchor("normal")
|
||||
var target = weaponPos.angle_to_point(currentFocusedBoss.position)
|
||||
|
||||
Reference in New Issue
Block a user