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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-16 08:32:29 +08:00

feat(子弹): 重构小鸡激光攻击并优化子弹行为

- 替换原有Laser为ChickLaser,实现更华丽的激光效果
- 调整FireScan子弹速度和伤害值
- 优化Diamond子弹追踪逻辑和持续时间
- 新增PresetsAI.lockLauncher方法用于固定子弹位置
- 调整Chick角色的攻击冷却时间和攻击距离判定
This commit is contained in:
2025-08-29 11:17:02 +08:00
parent 187100f500
commit 5c16dcc294
10 changed files with 268 additions and 68 deletions
+18 -17
View File
@@ -18,42 +18,42 @@ shader_parameter/wave_amplitude = 0.5
shader_parameter/wave_width = 0.5
shader_parameter/edge_nonalpha = 0.6
[sub_resource type="Curve" id="Curve_m7ued"]
[sub_resource type="Curve" id="Curve_itlbo"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_iykvy"]
curve = SubResource("Curve_m7ued")
[sub_resource type="CurveTexture" id="CurveTexture_xathl"]
curve = SubResource("Curve_itlbo")
[sub_resource type="Curve" id="Curve_7w1gn"]
[sub_resource type="Curve" id="Curve_75ctq"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_nimkb"]
curve = SubResource("Curve_7w1gn")
[sub_resource type="CurveTexture" id="CurveTexture_my7uy"]
curve = SubResource("Curve_75ctq")
[sub_resource type="Gradient" id="Gradient_krx08"]
offsets = PackedFloat32Array(0, 0.553435)
[sub_resource type="Gradient" id="Gradient_62xhh"]
offsets = PackedFloat32Array(0, 0.60687)
colors = PackedColorArray(1, 1, 1, 1, 1, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_l66oc"]
gradient = SubResource("Gradient_krx08")
[sub_resource type="GradientTexture1D" id="GradientTexture1D_yix5j"]
gradient = SubResource("Gradient_62xhh")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_n3bsp"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_m7jvq"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(0, 1000, 1)
angle_min = 1.07288e-05
angle_max = 360.0
angle_curve = SubResource("CurveTexture_nimkb")
angle_curve = SubResource("CurveTexture_my7uy")
spread = 15.0
initial_velocity_min = -500.0
initial_velocity_max = 500.0
gravity = Vector3(0, 0, 0)
scale_min = 3.0
scale_max = 15.0
color_ramp = SubResource("GradientTexture1D_l66oc")
alpha_curve = SubResource("CurveTexture_iykvy")
color_ramp = SubResource("GradientTexture1D_yix5j")
alpha_curve = SubResource("CurveTexture_xathl")
[sub_resource type="Animation" id="Animation_1rif1"]
length = 0.001
@@ -136,7 +136,7 @@ tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 50, -0.25, 0, 0.25, 0, 50, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.5, 4.5, 5)
}
tracks/1/type = "bezier"
@@ -216,15 +216,16 @@ sprite_frames = SubResource("SpriteFrames_yip5k")
[node name="rect" type="ColorRect" parent="texture" index="0"]
material = SubResource("ShaderMaterial_b2oy8")
offset_left = 233.0
offset_top = 50.0
offset_right = 333.0
offset_bottom = 2000.0
offset_bottom = 2050.0
rotation = -1.5708
scale = Vector2(1e-05, 1)
[node name="particles" type="GPUParticles2D" parent="texture/rect" index="0"]
position = Vector2(50, 1000)
amount = 400
process_material = SubResource("ParticleProcessMaterial_n3bsp")
process_material = SubResource("ParticleProcessMaterial_m7jvq")
lifetime = 0.25
visibility_rect = Rect2(-100, -1000, 200, 2000)