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feat: 重构角色和子弹系统,添加伤害标签和Boss状态条
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@@ -121,4 +121,9 @@ unique_name_in_owner = true
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shape = SubResource("RectangleShape2D_ce3to")
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[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
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unique_name_in_owner = true
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position = Vector2(0, -100)
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[node name="damageAnchor" type="Node2D" parent="statebar"]
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unique_name_in_owner = true
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position = Vector2(0, -20)
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