mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(战斗系统): 添加新武器"树"及其配套子弹和特效
实现新的近战武器"树",包含以下内容: - 添加武器Tree.gd脚本及场景资源 - 新增Parrier子弹类型,支持子弹碰撞检测和反弹效果 - 添加武器攻击音效和子弹命中特效 - 修改BulletBase.gd以支持子弹间碰撞逻辑 - 更新角色预设装备新武器
This commit is contained in:
@@ -0,0 +1,120 @@
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[gd_scene load_steps=9 format=3 uid="uid://brt2q316hrswe"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_57y3f"]
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[ext_resource type="Script" uid="uid://bi7nde2rs0w4m" path="res://scripts/Contents/Bullets/Parrier.gd" id="2_li4th"]
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[ext_resource type="Texture2D" uid="uid://cajy8iya7achn" path="res://resources/bullets/parrier/造型2.png" id="3_ksxds"]
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animations = [{
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"loop": true,
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tracks/1/type = "bezier"
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k4ctn"]
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_data = {
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&"RESET": SubResource("Animation_hu1af"),
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&"spawn": SubResource("Animation_ksxds")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_57y3f"]
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size = Vector2(26, 102)
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[node name="Parrier" instance=ExtResource("1_57y3f")]
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script = ExtResource("2_li4th")
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speed = 5.0
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baseDamage = 0.0
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penerate = 1.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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[node name="texture" parent="." index="0"]
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scale = Vector2(1e-05, 1e-05)
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sprite_frames = SubResource("SpriteFrames_hu1af")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_k4ctn")
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}
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[node name="hitbox" parent="." index="1"]
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shape = SubResource("RectangleShape2D_57y3f")
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=20 format=3 uid="uid://dky8574uqc18r"]
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[gd_scene load_steps=21 format=3 uid="uid://dky8574uqc18r"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="PackedScene" uid="uid://c65tbxm3tclw0" path="res://components/Weapons/Hetun.tscn" id="3_da2ca"]
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[ext_resource type="PackedScene" uid="uid://cx7nogfnv7s8t" path="res://components/Weapons/Tree.tscn" id="3_0omr3"]
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[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="4_0omr3"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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@@ -101,9 +102,16 @@ process_material = SubResource("ParticleProcessMaterial_joj4g")
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[node name="weaponStore" parent="." index="2"]
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process_mode = 4
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[node name="Hetun" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")]
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[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("4_0omr3")]
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offset_left = 30.0
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offset_top = 20.0
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offset_right = 359.0
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offset_bottom = 370.0
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debugRebuild = false
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[node name="Tree" parent="weaponStore" index="1" instance=ExtResource("3_0omr3")]
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offset_bottom = 350.0
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -0,0 +1,86 @@
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[gd_scene load_steps=14 format=3 uid="uid://bwbhxnuhmkwww"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_vc7s4"]
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[ext_resource type="AudioStream" uid="uid://caxopva6lrlm3" path="res://resources/sounds/effect/swordhit.ogg" id="2_l0pl0"]
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[ext_resource type="Texture2D" uid="uid://rv10oe25rb6c" path="res://resources/effects/parry/ParrySparkAccurate.png" id="9_76bi2"]
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tracks/0/enabled = true
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tracks/0/path = NodePath("%stage/../texture")
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_l0pl0"]
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_data = {
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&"spawn": SubResource("Animation_kic6n")
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}
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[sub_resource type="SpriteFrames" id="SpriteFrames_qcypm"]
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animations = [{
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"texture": ExtResource("3_l0pl0")
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"loop": false,
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"name": &"default",
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"speed": 10.0
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}]
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[node name="Parry" instance=ExtResource("1_vc7s4")]
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spawnSound = "spawn"
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spawnAnimation = "spawn"
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[node name="spawn" parent="sounds" index="0"]
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stream = ExtResource("2_l0pl0")
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[node name="animator" parent="stage" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_l0pl0")
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}
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[node name="texture" type="AnimatedSprite2D" parent="." index="3"]
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modulate = Color(0.5922946, 1, 0.5, 1)
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scale = Vector2(0.5, 0.5)
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sprite_frames = SubResource("SpriteFrames_qcypm")
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frame = 7
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frame_progress = 1.0
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@@ -0,0 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://cx7nogfnv7s8t"]
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[node name="Tree" instance=ExtResource("1_0lbwr")]
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script = ExtResource("2_jsuc8")
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cooldown = 500.0
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