1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

fix(武器): 调整HXD武器对Boss的伤害倍率计算方式

将伤害倍率增量从加法改为乘法,并将delta值从0.001提升到0.01
同时更新武器描述中的伤害倍率加成说明
This commit is contained in:
2026-02-05 17:43:56 +08:00
parent 8bbabaed3a
commit 5e6ac8b8ee
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -5,7 +5,7 @@ var bouncedTime: int = 0
var maxBouncedTime: int = 0
var lastHit: EntityBase
var addTimes = 0
var delta = 0.001
var delta = 0.01
func spawn():
texture.play(str(randi_range(0, 2)))
@@ -13,7 +13,7 @@ func ai():
PresetBulletAI.forward(self, rotation)
func succeedToHit(_dmg: float, entity: EntityBase):
if entity.isBoss:
launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] += delta
launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] *= 1 + delta
addTimes += 1
if is_instance_valid(lastHit):
if lastHit.get_class() == entity.get_class():