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fix(武器): 调整HXD武器对Boss的伤害倍率计算方式
将伤害倍率增量从加法改为乘法,并将delta值从0.001提升到0.01 同时更新武器描述中的伤害倍率加成说明
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@@ -5,7 +5,7 @@ var bouncedTime: int = 0
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var maxBouncedTime: int = 0
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var lastHit: EntityBase
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var addTimes = 0
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var delta = 0.001
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var delta = 0.01
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func spawn():
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texture.play(str(randi_range(0, 2)))
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@@ -13,7 +13,7 @@ func ai():
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PresetBulletAI.forward(self, rotation)
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func succeedToHit(_dmg: float, entity: EntityBase):
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if entity.isBoss:
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launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] += delta
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launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] *= 1 + delta
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addTimes += 1
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if is_instance_valid(lastHit):
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if lastHit.get_class() == entity.get_class():
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