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fix(武器): 调整HXD武器攻击力计算公式
将攻击力加成从3倍降低为2倍,以平衡游戏难度
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@@ -2,7 +2,7 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 3 * to * soulLevel
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 2 * (soulLevel - 1)
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return origin
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func attack(entity: EntityBase):
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