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feat(武器/游戏规则): 调整武器伤害和敌人成长参数
将多种武器的攻击力加成从2倍提升至5倍 调整敌人每波生命值增长从5%提升至10%,伤害增长从2.5%降低至1%
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@@ -3,7 +3,7 @@ extends Weapon
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class_name LGBTWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to
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origin["atk"] += 5 * to
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origin["count"] += to
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origin["power"] += 0.05 * level
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origin["trace"] += 0.25 * level
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@@ -3,7 +3,7 @@ extends Weapon
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class_name PurpleCrystalWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to
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origin["atk"] += 5 * to
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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@@ -3,7 +3,7 @@ extends Weapon
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class_name VectorStarWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to
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origin["atk"] += 5 * to
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origin["forwardtime"] /= 1.05 * to
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origin["maxcount"] += 1 * level
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return origin
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