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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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perf(Weapons/SevenSoul): 减少七魂武器的攻击间隔时间
将七魂武器的攻击间隔从19500毫秒减少到15000毫秒,并添加5000毫秒的生成后延迟,以提升攻击流畅度和游戏体验
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@@ -9,7 +9,8 @@ var colors = [
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"#FDEB0F"
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"#FDEB0F"
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]
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]
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var index = 0
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var index = 0
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var generationDuration: float = 19500
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var generationDuration: float = 15000
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var pingAfterGeneration: float = 5000
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@onready var heart = $"%heart"
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@onready var heart = $"%heart"
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@onready var effect: GPUParticles2D = $"%effect"
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@onready var effect: GPUParticles2D = $"%effect"
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@@ -24,7 +25,7 @@ func ai():
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heart.global_rotation_degrees = 0
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heart.global_rotation_degrees = 0
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PresetBulletAI.lockLauncher(self, launcher, true)
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PresetBulletAI.lockLauncher(self, launcher, true)
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func applyDot():
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func applyDot():
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if timeLived() > generationDuration * ((6.0 - index) / 6.0):
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if timeLived() > generationDuration * ((6.0 - index) / 6.0) + pingAfterGeneration:
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BulletBase.generate(ComponentManager.getBullet("SoulBall"), launcher, heart.global_position, heart.global_position.angle_to_point(get_global_mouse_position()))
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BulletBase.generate(ComponentManager.getBullet("SoulBall"), launcher, heart.global_position, heart.global_position.angle_to_point(get_global_mouse_position()))
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await TickTool.millseconds(100)
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await TickTool.millseconds(100)
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return true
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return true
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@@ -6,7 +6,7 @@ func attack(entity: EntityBase):
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for i in 6:
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for i in 6:
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for j in BulletBase.generate(ComponentManager.getBullet("SevenSoul"), entity, entity.texture.global_position, 0):
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for j in BulletBase.generate(ComponentManager.getBullet("SevenSoul"), entity, entity.texture.global_position, 0):
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j.index = i
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j.index = i
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await TickTool.millseconds(19500 / 6.0)
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await TickTool.millseconds(15000 / 6.0)
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func update(to, origin, _entity):
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func update(to, origin, _entity):
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origin["atk"] += 1 * to * soulLevel
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origin["atk"] += 1 * to * soulLevel
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return origin
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return origin
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