mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
Add sound effects and character scripts
- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files. - Created a new character script for "Hen" with basic AI and attack functionality. - Implemented an effect controller script for managing particle effects with one-shot functionality.
This commit is contained in:
@@ -0,0 +1,15 @@
|
||||
extends EntityBase
|
||||
class_name Hen
|
||||
|
||||
func _ready():
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 75
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
|
||||
super._ready()
|
||||
|
||||
func ai():
|
||||
move(currentFocusedBoss.position - position)
|
||||
tryAttack(0)
|
||||
func attack(type):
|
||||
if type == 0:
|
||||
var weaponPos = findWeaponAnchor("normal")
|
||||
BulletBase.generate(preload("res://components/Bullets/HenBomb.tscn"), self, weaponPos, 0)
|
||||
Reference in New Issue
Block a user