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feat(游戏结束): 添加失败音效并调整游戏平衡
添加失败音效并在游戏结束时播放 调整小鸡角色的攻击概率和伤害值 恢复初始波次配置为母鸡和小鸡的组合
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@@ -3,7 +3,7 @@ class_name ChickSprint
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func register():
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speed = 0
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damage = 30
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damage = 20
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penerate = 1
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func ai():
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PresetsAI.lockLauncher(self, launcher, true)
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@@ -23,7 +23,7 @@ func ai():
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elif currentFocusedBoss.position.distance_to(position) < 700:
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tryAttack(1)
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else:
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var method = MathTool.randc_from([0, 3])
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var method = MathTool.randc_from([3, 3, 0, 3, 3])
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tryAttack(method, method == 3)
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func attack(type):
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if type == 0:
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@@ -0,0 +1,6 @@
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extends FullscreenPanelBase
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@onready var audio = $"%audio"
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func beforeOpen():
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audio.play()
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@@ -11,9 +11,9 @@ var per: int = 0
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static var current: int = 0
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static var data: Array[Wave] = [
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# entity, minCount, maxCount, isBoss, from, to, per
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# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
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create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
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# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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]
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static func create(
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