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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 10:47:13 +08:00

feat(游戏结束): 添加失败音效并调整游戏平衡

添加失败音效并在游戏结束时播放
调整小鸡角色的攻击概率和伤害值
恢复初始波次配置为母鸡和小鸡的组合
This commit is contained in:
2025-08-29 14:10:23 +08:00
parent 327afcc721
commit 685c81e654
7 changed files with 44 additions and 6 deletions
+1 -1
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@@ -3,7 +3,7 @@ class_name ChickSprint
func register():
speed = 0
damage = 30
damage = 20
penerate = 1
func ai():
PresetsAI.lockLauncher(self, launcher, true)
+1 -1
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@@ -23,7 +23,7 @@ func ai():
elif currentFocusedBoss.position.distance_to(position) < 700:
tryAttack(1)
else:
var method = MathTool.randc_from([0, 3])
var method = MathTool.randc_from([3, 3, 0, 3, 3])
tryAttack(method, method == 3)
func attack(type):
if type == 0:
+6
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@@ -0,0 +1,6 @@
extends FullscreenPanelBase
@onready var audio = $"%audio"
func beforeOpen():
audio.play()
+3 -3
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@@ -11,9 +11,9 @@ var per: int = 0
static var current: int = 0
static var data: Array[Wave] = [
# entity, minCount, maxCount, isBoss, from, to, per
# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
]
static func create(