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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 18:57:13 +08:00

fix(Bullets/Diamond2): 修复钻石子弹动画和碰撞问题

调整钻石子弹的静态精灵位置和缩放,添加碰撞形状
修复当父节点无效时动画停止逻辑
```

```msg
feat(Weapons/BlueCrystal): 调整蓝水晶武器属性

增加子弹环绕数量计算公式
降低基础攻击力并增加冷却时间
更新描述文本移除逃逸时间说明
This commit is contained in:
2025-12-13 08:24:45 +08:00
parent 311bc79252
commit 698b5a5618
4 changed files with 19 additions and 10 deletions
+9 -6
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://chqclu0q4ew46"]
[gd_scene load_steps=9 format=3 uid="uid://chqclu0q4ew46"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_slk7q"]
[ext_resource type="Script" uid="uid://c1ywds8xwerm3" path="res://scripts/Contents/Bullets/Diamond2.gd" id="2_i4qda"]
@@ -46,24 +46,27 @@ _data = {
&"spawn": SubResource("Animation_pkqnc")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_cusqp"]
radius = 6.0827627
[node name="Diamond2" instance=ExtResource("1_slk7q")]
script = ExtResource("2_i4qda")
displayName = "钻石"
lifeTime = 5000.0
autoLoopAnimation = true
[node name="texture" parent="." index="0"]
scale = Vector2(0.6, 0.6)
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_v5jve")
}
[node name="static" type="Sprite2D" parent="texture" index="1"]
position = Vector2(70, 0)
unique_name_in_owner = true
position = Vector2(25, 0)
rotation = 1.5707964
scale = Vector2(0.7, 0.7)
texture = ExtResource("3_pkqnc")
[node name="hitbox" parent="." index="1"]
position = Vector2(43, 0)
position = Vector2(25, 0)
shape = SubResource("CircleShape2D_cusqp")