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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: Add weapon system and attack functionality to Rooster character
- Introduced a weapons node in EntityBase for weapon management. - Updated Rooster to include cooldown for attacks and weapon anchoring. - Implemented attack method in Rooster to generate bullets. - Enhanced BulletBase with life distance and lifetime properties. - Created Chick character with animations and integrated into the world. - Updated PurpleCrystal bullet behavior to move forward based on rotation. - Refactored EntityBase to use a fields dictionary for attributes. - Added FieldStore for managing entity-related constants. - Adjusted GameRule to include bullet speed multiplier.
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@@ -32,6 +32,7 @@ radius = 41.0122
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[node name="Rooster" instance=ExtResource("1_e5pl8")]
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script = ExtResource("2_oqdqd")
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cooldownUnit = 200.0
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[node name="texture" parent="." index="0"]
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position = Vector2(0, -70)
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@@ -42,6 +43,9 @@ animation = &"walk"
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position = Vector2(12, 16)
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shape = SubResource("CircleShape2D_h1v0q")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(54, -45)
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[node name="statebar" parent="." index="2" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -151)
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entity = NodePath("..")
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