feat: 添加新角色Kernyr和子弹Yangyi及相关资源
添加新角色Kernyr及其相关资源文件,包括角色脚本、场景和贴图 添加新子弹类型Yangyi及其相关资源文件,包括子弹脚本、场景和贴图 修改Wave.gd添加Kernyr作为测试波次 调整QKSword.gd和Parrier.gd的数值效果 扩展Bullet.gd的selfRotate方法支持仅旋转贴图
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@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d34vkibm8a5e7"
|
||||
path="res://.godot/imported/koshino.jpg-1b7923f21558cad00dbaccc4d6ecc7c4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://resources/characters/kernyr/koshino.jpg"
|
||||
dest_files=["res://.godot/imported/koshino.jpg-1b7923f21558cad00dbaccc4d6ecc7c4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -15,7 +15,8 @@ static func trace(bullet: BulletBase, target: Vector2, speed: float):
|
||||
)
|
||||
static func faceToMouse(bullet: BulletBase):
|
||||
bullet.rotation = bullet.position.angle_to_point(bullet.get_global_mouse_position())
|
||||
static func selfRotate(bullet: BulletBase, speed: float):
|
||||
bullet.rotation += deg_to_rad(speed)
|
||||
static func selfRotate(bullet: BulletBase, speed: float, justTexture: bool = false):
|
||||
var target: Node2D = bullet.texture as Node2D if justTexture else bullet as Node2D
|
||||
target.rotation += deg_to_rad(speed)
|
||||
static func lerpPosition(bullet: BulletBase, target: Vector2, speed: float):
|
||||
bullet.position = bullet.position.lerp(target, speed)
|
||||
|
||||
@@ -28,6 +28,7 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
|
||||
eff.modulate = bullet.modulate.blend(bullet.texture.modulate)
|
||||
eff.rotation = position.angle_to_point(bullet.position)
|
||||
eff.shot()
|
||||
CameraManager.shake(200, 250)
|
||||
# 摧毁其他子弹
|
||||
bullet.tryDestroy()
|
||||
var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)
|
||||
|
||||
@@ -5,7 +5,7 @@ var tracer: EntityBase
|
||||
var spawnSpeed: float = 1
|
||||
|
||||
func register():
|
||||
spawnSpeed = randf_range(0.25, 1.75)
|
||||
spawnSpeed = randf_range(0.75, 2)
|
||||
animator.speed_scale = spawnSpeed
|
||||
lifeTime /= spawnSpeed
|
||||
func ai():
|
||||
@@ -26,3 +26,4 @@ func succeedToHit(_dmg: float, entity: EntityBase):
|
||||
var varians = randi_range(0, 2)
|
||||
eff.texture.sprite_frames = load("res://resources/effects/FooExplosion/%d/%d.tres" % [varians, varians])
|
||||
eff.shot()
|
||||
CameraManager.shake(300, 500)
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
extends BulletBase
|
||||
class_name YangyiBullet
|
||||
|
||||
func ai():
|
||||
PresetBulletAI.forward(self , rotation)
|
||||
@@ -0,0 +1 @@
|
||||
uid://c3ax35jdfjqox
|
||||
@@ -0,0 +1,21 @@
|
||||
extends EntityBase
|
||||
class_name Kernyr
|
||||
|
||||
func register():
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 2000
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1
|
||||
fields[FieldStore.Entity.OFFSET_SHOOT] = 20
|
||||
attackCooldownMap[0] = 300
|
||||
func ai():
|
||||
PresetEntityAI.follow(self , currentFocusedBoss)
|
||||
tryAttack(0)
|
||||
func attack(type: int):
|
||||
if type == 0:
|
||||
for bullet in BulletBase.generate(
|
||||
ComponentManager.getBullet("Yangyi"),
|
||||
self ,
|
||||
position,
|
||||
position.angle_to_point(currentFocusedBoss.position)
|
||||
):
|
||||
if bullet is YangyiBullet:
|
||||
pass
|
||||
@@ -0,0 +1 @@
|
||||
uid://m28dwfwmmhmh
|
||||
@@ -46,8 +46,11 @@ static var WAVE_TESTBOSS_BEAR = [
|
||||
static var WAVE_TESTBOSS_CHICK = [
|
||||
Wave.create("Chick", 0, 0, true, 0, INF, 10),
|
||||
]
|
||||
static var WAVE_JUSTJOKE = [
|
||||
Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
|
||||
]
|
||||
static var WAVE_EMPTY = []
|
||||
static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_NORMAL
|
||||
static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_JUSTJOKE
|
||||
|
||||
static func create(
|
||||
entity_: String,
|
||||
|
||||