1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(角色): 更新Kernyr角色行为和外观

- 修改Kernyr的攻击模式,增加3种攻击类型
- 更新角色贴图和显示名称
- 调整阳毅导弹的尺寸和动画效果
- 修复Diamond子弹追踪时的空引用问题
- 调整测试波次配置
This commit is contained in:
2026-03-26 22:39:12 +08:00
parent 88a0a18d7e
commit 73b3f9d569
5 changed files with 55 additions and 38 deletions
+20 -20
View File
@@ -15,6 +15,21 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="Animation" id="Animation_peenw"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_c3irh"]
resource_name = "loop"
loop_mode = 1
@@ -32,21 +47,6 @@ tracks/0/keys = {
"values": [0.0, 6.283185307179586]
}
[sub_resource type="Animation" id="Animation_peenw"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_x2cof"]
_data = {
&"RESET": SubResource("Animation_peenw"),
@@ -54,7 +54,7 @@ _data = {
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_x2cof"]
size = Vector2(94, 94)
size = Vector2(48, 48)
[sub_resource type="Curve" id="Curve_c3irh"]
_data = [Vector2(0, 0.8), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
@@ -74,19 +74,19 @@ initial_velocity_max = 1500.0
angular_velocity_min = -100.000015
angular_velocity_max = 99.999985
gravity = Vector3(0, 0, 0)
scale_min = 0.79999995
scale_max = 0.79999995
scale_min = 0.39999998
scale_max = 0.39999998
alpha_curve = SubResource("CurveTexture_peenw")
[node name="Yangyi" instance=ExtResource("1_i51w8")]
script = ExtResource("2_sku1m")
displayName = "超级导弹"
displayName = "超级阳毅导弹"
speed = 20.0
lifeTime = 3000.0
autoLoopAnimation = true
[node name="texture" parent="." index="0"]
scale = Vector2(0.15, 0.15)
scale = Vector2(0.075, 0.075)
sprite_frames = SubResource("SpriteFrames_peenw")
[node name="animator" parent="texture" index="0"]
+3 -3
View File
@@ -2,7 +2,7 @@
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_bha5j"]
[ext_resource type="Script" uid="uid://m28dwfwmmhmh" path="res://scripts/Contents/Characters/Kernyr.gd" id="2_vkls3"]
[ext_resource type="Texture2D" uid="uid://cts825oc08b7k" path="res://resources/bullets/yangyi/ppn.jpg" id="3_vkls3"]
[ext_resource type="Texture2D" uid="uid://d34vkibm8a5e7" path="res://resources/characters/kernyr/koshino.jpg" id="3_vkls3"]
[sub_resource type="SpriteFrames" id="SpriteFrames_vkls3"]
animations = [{
@@ -22,7 +22,7 @@ size = Vector2(118, 98)
[node name="Kernyr" instance=ExtResource("1_bha5j")]
script = ExtResource("2_vkls3")
displayName = "TestBoss"
displayName = "主核"
drops = Array[int]([0, 1])
dropCounts = Array[Vector2]([Vector2(30, 50), Vector2(20, 40)])
appleCount = Vector2i(2, 5)
@@ -39,4 +39,4 @@ texture = ExtResource("3_vkls3")
shape = SubResource("RectangleShape2D_vkls3")
[node name="statebar" parent="." index="4"]
position = Vector2(0, -135)
position = Vector2(0, -144)
+3 -3
View File
@@ -4,6 +4,6 @@ class_name Diamond
const traceTime = 1500
func ai():
PresetBulletAI.forward(self, rotation)
if timeLived() < traceTime:
PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
PresetBulletAI.forward(self , rotation)
if timeLived() < traceTime && is_instance_valid(launcher.currentFocusedBoss):
PresetBulletAI.trace(self , launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
+25 -8
View File
@@ -1,21 +1,38 @@
extends EntityBase
class_name Kernyr
var attack1Angle = 0
var attack0State = 0
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1
fields[FieldStore.Entity.OFFSET_SHOOT] = 20
attackCooldownMap[0] = 300
attackCooldownMap[0] = 1000
attackCooldownMap[1] = 100
attackCooldownMap[2] = 1000
func ai():
PresetEntityAI.follow(self , currentFocusedBoss)
tryAttack(0)
tryAttack(1)
tryAttack(2)
func attack(type: int):
if type == 0:
for bullet in BulletBase.generate(
var states = [
Vector2(-1, 1),
Vector2(1, 1),
Vector2(1, -1),
Vector2(-1, -1)
]
await sprintTo(currentFocusedBoss.position + 400 * states[attack0State % len(states)], 0.1)
attack0State += 1
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self , findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
elif type == 1:
BulletBase.generate(
ComponentManager.getBullet("Yangyi"),
self ,
position,
position.angle_to_point(currentFocusedBoss.position)
):
if bullet is YangyiBullet:
pass
attack1Angle
)
attack1Angle += deg_to_rad(360.0 / 20)
elif type == 2:
for i in randi_range(7, 16):
BulletBase.generate(ComponentManager.getBullet("Diamond"), self , position + MathTool.sampleInCircle(20), rotation + deg_to_rad(randf_range(-90, 90)))
+4 -4
View File
@@ -38,19 +38,19 @@ static var WAVE_TESTBOSS_ALL = [
Wave.create("Bear", 0, 0, true, 2, INF, 3),
]
static var WAVE_TESTBOSS_KUKE = [
Wave.create("KukeMC", 0, 0, true, 0, INF, 10),
Wave.create("KukeMC", 0, 0, true, 0, INF, 1),
]
static var WAVE_TESTBOSS_BEAR = [
Wave.create("Bear", 0, 0, true, 0, INF, 10),
Wave.create("Bear", 0, 0, true, 0, INF, 1),
]
static var WAVE_TESTBOSS_CHICK = [
Wave.create("Chick", 0, 0, true, 0, INF, 10),
Wave.create("Chick", 0, 0, true, 0, INF, 1),
]
static var WAVE_JUSTJOKE = [
Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
]
static var WAVE_EMPTY = []
static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_TESTBOSS_KUKE
static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_JUSTJOKE
static func create(
entity_: String,