mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(角色): 更新Kernyr角色行为和外观
- 修改Kernyr的攻击模式,增加3种攻击类型 - 更新角色贴图和显示名称 - 调整阳毅导弹的尺寸和动画效果 - 修复Diamond子弹追踪时的空引用问题 - 调整测试波次配置
This commit is contained in:
@@ -15,6 +15,21 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="Animation" id="Animation_peenw"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="Animation" id="Animation_c3irh"]
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resource_name = "loop"
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loop_mode = 1
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@@ -32,21 +47,6 @@ tracks/0/keys = {
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"values": [0.0, 6.283185307179586]
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}
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[sub_resource type="Animation" id="Animation_peenw"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_x2cof"]
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_data = {
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&"RESET": SubResource("Animation_peenw"),
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@@ -54,7 +54,7 @@ _data = {
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_x2cof"]
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size = Vector2(94, 94)
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size = Vector2(48, 48)
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[sub_resource type="Curve" id="Curve_c3irh"]
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_data = [Vector2(0, 0.8), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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@@ -74,19 +74,19 @@ initial_velocity_max = 1500.0
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angular_velocity_min = -100.000015
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angular_velocity_max = 99.999985
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gravity = Vector3(0, 0, 0)
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scale_min = 0.79999995
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scale_max = 0.79999995
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scale_min = 0.39999998
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scale_max = 0.39999998
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alpha_curve = SubResource("CurveTexture_peenw")
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[node name="Yangyi" instance=ExtResource("1_i51w8")]
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script = ExtResource("2_sku1m")
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displayName = "超级导弹"
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displayName = "超级阳毅导弹"
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speed = 20.0
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lifeTime = 3000.0
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autoLoopAnimation = true
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[node name="texture" parent="." index="0"]
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scale = Vector2(0.15, 0.15)
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scale = Vector2(0.075, 0.075)
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sprite_frames = SubResource("SpriteFrames_peenw")
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[node name="animator" parent="texture" index="0"]
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@@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_bha5j"]
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[ext_resource type="Script" uid="uid://m28dwfwmmhmh" path="res://scripts/Contents/Characters/Kernyr.gd" id="2_vkls3"]
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[ext_resource type="Texture2D" uid="uid://cts825oc08b7k" path="res://resources/bullets/yangyi/ppn.jpg" id="3_vkls3"]
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[ext_resource type="Texture2D" uid="uid://d34vkibm8a5e7" path="res://resources/characters/kernyr/koshino.jpg" id="3_vkls3"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_vkls3"]
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animations = [{
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@@ -22,7 +22,7 @@ size = Vector2(118, 98)
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[node name="Kernyr" instance=ExtResource("1_bha5j")]
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script = ExtResource("2_vkls3")
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displayName = "TestBoss"
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displayName = "主核"
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(30, 50), Vector2(20, 40)])
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appleCount = Vector2i(2, 5)
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@@ -39,4 +39,4 @@ texture = ExtResource("3_vkls3")
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shape = SubResource("RectangleShape2D_vkls3")
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[node name="statebar" parent="." index="4"]
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position = Vector2(0, -135)
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position = Vector2(0, -144)
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@@ -4,6 +4,6 @@ class_name Diamond
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const traceTime = 1500
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func ai():
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PresetBulletAI.forward(self, rotation)
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if timeLived() < traceTime:
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PresetBulletAI.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
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PresetBulletAI.forward(self , rotation)
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if timeLived() < traceTime && is_instance_valid(launcher.currentFocusedBoss):
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PresetBulletAI.trace(self , launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
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@@ -1,21 +1,38 @@
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extends EntityBase
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class_name Kernyr
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var attack1Angle = 0
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var attack0State = 0
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2000
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.1
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fields[FieldStore.Entity.OFFSET_SHOOT] = 20
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attackCooldownMap[0] = 300
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attackCooldownMap[0] = 1000
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attackCooldownMap[1] = 100
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attackCooldownMap[2] = 1000
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func ai():
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PresetEntityAI.follow(self , currentFocusedBoss)
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tryAttack(0)
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tryAttack(1)
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tryAttack(2)
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func attack(type: int):
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if type == 0:
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for bullet in BulletBase.generate(
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var states = [
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Vector2(-1, 1),
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Vector2(1, 1),
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Vector2(1, -1),
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Vector2(-1, -1)
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]
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await sprintTo(currentFocusedBoss.position + 400 * states[attack0State % len(states)], 0.1)
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attack0State += 1
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BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self , findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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elif type == 1:
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BulletBase.generate(
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ComponentManager.getBullet("Yangyi"),
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self ,
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position,
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position.angle_to_point(currentFocusedBoss.position)
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):
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if bullet is YangyiBullet:
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pass
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attack1Angle
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)
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attack1Angle += deg_to_rad(360.0 / 20)
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elif type == 2:
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for i in randi_range(7, 16):
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BulletBase.generate(ComponentManager.getBullet("Diamond"), self , position + MathTool.sampleInCircle(20), rotation + deg_to_rad(randf_range(-90, 90)))
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@@ -38,19 +38,19 @@ static var WAVE_TESTBOSS_ALL = [
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Wave.create("Bear", 0, 0, true, 2, INF, 3),
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]
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static var WAVE_TESTBOSS_KUKE = [
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Wave.create("KukeMC", 0, 0, true, 0, INF, 10),
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Wave.create("KukeMC", 0, 0, true, 0, INF, 1),
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]
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static var WAVE_TESTBOSS_BEAR = [
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Wave.create("Bear", 0, 0, true, 0, INF, 10),
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Wave.create("Bear", 0, 0, true, 0, INF, 1),
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]
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static var WAVE_TESTBOSS_CHICK = [
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Wave.create("Chick", 0, 0, true, 0, INF, 10),
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Wave.create("Chick", 0, 0, true, 0, INF, 1),
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]
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static var WAVE_JUSTJOKE = [
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Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
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]
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static var WAVE_EMPTY = []
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static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_TESTBOSS_KUKE
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static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_JUSTJOKE
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static func create(
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entity_: String,
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