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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

feat(状态条): 添加血量变化延迟动画和强制同步功能

- 在ColorBar中添加lastChangeTime记录最后变化时间,配合GameRule.detainTime实现血量变化延迟动画
- 新增forceSync方法用于强制同步状态条显示
- 调整EntityBase初始化顺序,确保状态条正确初始化
- 在GameRule中添加detainTime配置项控制动画延迟时间
This commit is contained in:
2025-09-06 16:51:12 +08:00
parent 290a1bbef0
commit 73e34e07d2
4 changed files with 18 additions and 5 deletions
+3 -2
View File
@@ -90,6 +90,8 @@ var cooldownTimer = CooldownTimer.new()
var weapons: Array[Weapon] = []
func _ready():
health = fields.get(FieldStore.Entity.MAX_HEALTH)
energy = fields.get(FieldStore.Entity.MAX_ENERGY)
register()
var selfStatebar: EntityStateBar = $"%statebar"
if isBoss:
@@ -97,6 +99,7 @@ func _ready():
else:
statebar = selfStatebar
statebar.entity = self
statebar.forceSync()
if isPlayer():
for i in weaponStore.get_children():
i.hide()
@@ -118,8 +121,6 @@ func _ready():
else:
currentFocusedBoss = get_tree().get_nodes_in_group("players")[0]
applyLevel()
health = fields.get(FieldStore.Entity.MAX_HEALTH)
energy = fields.get(FieldStore.Entity.MAX_ENERGY)
healthChanged.connect(
func(newHealth):
if is_instance_valid(statebar):