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feat(战斗系统): 改进敌人生成逻辑以围绕玩家位置生成
修改Wave.spawn方法以接受中心点参数,使敌人生成位置围绕玩家 在Starter和MakeFeed面板中调用spawnWave时计算玩家中心位置 重构EntityBase添加getPlayers方法获取所有玩家实体 重命名WorldManager.nextWave为doNextWave以更清晰表达意图
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@@ -50,7 +50,11 @@ func updateValue():
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countLabel.text = str(UIState.player.fields[FieldStore.Entity.FEED_COUNT_CAN_MADE] - selectedCount)
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needBB.count = refreshNeedBaseballCount
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func finish():
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WorldManager.rootNode.spawnWave()
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var center = Vector2.ZERO
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for player in EntityBase.getPlayers():
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center += player.position
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center /= len(EntityBase.getPlayers())
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WorldManager.rootNode.spawnWave(center)
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UIState.closeCurrentPanel()
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func regenerateCards():
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updateValue()
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@@ -64,7 +64,7 @@ func startSingleplayerGame():
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MultiplayerState.isMultiplayer = false
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MultiplayerState.playerName = playerNameInput.text
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EntityBase.generatePlayer(playerNameInput.text)
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WorldManager.rootNode.spawnWave()
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WorldManager.rootNode.spawnWave(Vector2.ZERO)
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UIState.closeCurrentPanel()
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func _ready():
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