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feat(战斗系统): 改进敌人生成逻辑以围绕玩家位置生成
修改Wave.spawn方法以接受中心点参数,使敌人生成位置围绕玩家 在Starter和MakeFeed面板中调用spawnWave时计算玩家中心位置 重构EntityBase添加getPlayers方法获取所有玩家实体 重命名WorldManager.nextWave为doNextWave以更清晰表达意图
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@@ -64,7 +64,7 @@ func startSingleplayerGame():
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MultiplayerState.isMultiplayer = false
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MultiplayerState.playerName = playerNameInput.text
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EntityBase.generatePlayer(playerNameInput.text)
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WorldManager.rootNode.spawnWave()
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WorldManager.rootNode.spawnWave(Vector2.ZERO)
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UIState.closeCurrentPanel()
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func _ready():
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