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feat(战斗系统): 改进敌人生成逻辑以围绕玩家位置生成
修改Wave.spawn方法以接受中心点参数,使敌人生成位置围绕玩家 在Starter和MakeFeed面板中调用spawnWave时计算玩家中心位置 重构EntityBase添加getPlayers方法获取所有玩家实体 重命名WorldManager.nextWave为doNextWave以更清晰表达意图
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@@ -82,13 +82,13 @@ static func entityCountOf(wave: Wave) -> int:
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elif !hasBoss():
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return randi_range(ceil(wave.minCount), floor(wave.maxCount * (1 + GameRule.entityCountBoostPerWave * current)))
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return 0
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static func spawn() -> Array:
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static func spawn(center: Vector2) -> Array:
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var result: Array = []
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for i in range(len(data)):
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var wave: Wave = data[i]
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for j in range(entityCountOf(wave)):
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var currentWave = wave.duplicate()
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currentWave.entityPosition = MathTool.randv2_range(500)
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currentWave.entityPosition = MathTool.randv2_range(500) + center
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result.append(currentWave)
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return result
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static func next(waves: Array):
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