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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-11 14:17:13 +08:00

feat(战斗系统): 改进敌人生成逻辑以围绕玩家位置生成

修改Wave.spawn方法以接受中心点参数,使敌人生成位置围绕玩家
在Starter和MakeFeed面板中调用spawnWave时计算玩家中心位置
重构EntityBase添加getPlayers方法获取所有玩家实体
重命名WorldManager.nextWave为doNextWave以更清晰表达意图
This commit is contained in:
2025-12-14 15:01:01 +08:00
parent 4648fedc73
commit 74d3e03fef
5 changed files with 26 additions and 12 deletions
+5 -5
View File
@@ -19,16 +19,16 @@ func _physics_process(delta):
UIState.setPanel("MakeFeed")
@rpc("authority")
func nextWave(waves: Array):
func doNextWave(waves: Array):
Wave.next(waves)
func canNextWave():
return len(EntityBase.getMobs()) == 0 and len(ItemDropped.getDropsCanCollet()) == 0
func spawnWave():
var waves = Wave.spawn()
nextWave(waves)
func spawnWave(center: Vector2):
var waves = Wave.spawn(center)
doNextWave(waves)
if MultiplayerState.isMultiplayer and multiplayer.is_server():
nextWave.rpc(waves)
doNextWave.rpc(waves)
func spawn(node: Node):
if MultiplayerState.isMultiplayer:
if multiplayer.is_server():