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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 调整开发模式初始波数并添加死亡提示

修改开发模式下初始波数为10以便测试
为Boss和玩家角色添加死亡时的提示信息
在开发模式下为Rooster角色添加无限道具
将Rooster的武器从NuclearBomb替换为AcidWind
This commit is contained in:
2026-01-24 20:27:51 +08:00
parent ac77e3d581
commit 799668403d
4 changed files with 13 additions and 7 deletions
+5 -4
View File
@@ -11,10 +11,11 @@ func register():
elif bullet is FoxZhua:
EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot()
)
# if !WorldManager.isRelease():
# fields[FieldStore.Entity.BULLET_REFRACTION] = 3
# fields[FieldStore.Entity.BULLET_SPLIT] = 3
# fields[FieldStore.Entity.EXTRA_BULLET_COUNT] = 3
if !WorldManager.isRelease():
getItem({
ItemStore.ItemType.BEACHBALL: INF,
ItemStore.ItemType.SOUL: INF
})
func ai():
texture.play("walk")
var direction = Vector2(