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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整开发模式初始波数并添加死亡提示
修改开发模式下初始波数为10以便测试 为Boss和玩家角色添加死亡时的提示信息 在开发模式下为Rooster角色添加无限道具 将Rooster的武器从NuclearBomb替换为AcidWind
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@@ -11,10 +11,11 @@ func register():
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elif bullet is FoxZhua:
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EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot()
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)
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# if !WorldManager.isRelease():
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# fields[FieldStore.Entity.BULLET_REFRACTION] = 3
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# fields[FieldStore.Entity.BULLET_SPLIT] = 3
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# fields[FieldStore.Entity.EXTRA_BULLET_COUNT] = 3
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if !WorldManager.isRelease():
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getItem({
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ItemStore.ItemType.BEACHBALL: INF,
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ItemStore.ItemType.SOUL: INF
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})
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func ai():
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texture.play("walk")
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var direction = Vector2(
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