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feat: 调整开发模式初始波数并添加死亡提示
修改开发模式下初始波数为10以便测试 为Boss和玩家角色添加死亡时的提示信息 在开发模式下为Rooster角色添加无限道具 将Rooster的武器从NuclearBomb替换为AcidWind
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@@ -368,6 +368,10 @@ func tryDie(by: BulletBase = null):
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EffectController.create(ComponentManager.getEffect("DeadBlood"), texture.global_position).shot()
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await die()
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died.emit()
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if isBoss:
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UIState.showTip("[b]%s[/b] 已被打败!" % displayName, 500)
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elif isPlayer():
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UIState.showTip("[b]%s[/b] 似了😭。" % displayName, 500)
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queue_free()
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func tryHeal(count: float):
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playSound("heal")
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