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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-09 03:22:53 +08:00

feat: 调整开发模式初始波数并添加死亡提示

修改开发模式下初始波数为10以便测试
为Boss和玩家角色添加死亡时的提示信息
在开发模式下为Rooster角色添加无限道具
将Rooster的武器从NuclearBomb替换为AcidWind
This commit is contained in:
2026-01-24 20:27:51 +08:00
parent ac77e3d581
commit 799668403d
4 changed files with 13 additions and 7 deletions
+3 -2
View File
@@ -2,7 +2,7 @@
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"] [ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"] [ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_da2ca"] [ext_resource type="PackedScene" uid="uid://yq7vmijwvgx1" path="res://components/Weapons/AcidWind.tscn" id="3_da2ca"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"] [ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"] [ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"] [ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
@@ -58,7 +58,8 @@ metadata/_edit_vertical_guides_ = [71.0]
[node name="weaponStore" parent="." index="1"] [node name="weaponStore" parent="." index="1"]
process_mode = 4 process_mode = 4
[node name="NuclearBomb" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")] [node name="AcidWind" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"] [node name="sprint" parent="sounds" index="0"]
stream = ExtResource("4_66s6c") stream = ExtResource("4_66s6c")
+5 -4
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@@ -11,10 +11,11 @@ func register():
elif bullet is FoxZhua: elif bullet is FoxZhua:
EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot() EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot()
) )
# if !WorldManager.isRelease(): if !WorldManager.isRelease():
# fields[FieldStore.Entity.BULLET_REFRACTION] = 3 getItem({
# fields[FieldStore.Entity.BULLET_SPLIT] = 3 ItemStore.ItemType.BEACHBALL: INF,
# fields[FieldStore.Entity.EXTRA_BULLET_COUNT] = 3 ItemStore.ItemType.SOUL: INF
})
func ai(): func ai():
texture.play("walk") texture.play("walk")
var direction = Vector2( var direction = Vector2(
+1 -1
View File
@@ -22,7 +22,7 @@ func duplicate() -> Wave:
wave.per = per wave.per = per
return wave return wave
static var current: int = startWith(1) if WorldManager.isRelease() else startWith(1) static var current: int = startWith(1) if WorldManager.isRelease() else startWith(10)
static var WAVE_NORMAL = [ static var WAVE_NORMAL = [
Wave.create("Hen", 1, 3, false, 0, INF, 1), Wave.create("Hen", 1, 3, false, 0, INF, 1),
Wave.create("Cat", 1, 5, false, 0, INF, 1), Wave.create("Cat", 1, 5, false, 0, INF, 1),
+4
View File
@@ -368,6 +368,10 @@ func tryDie(by: BulletBase = null):
EffectController.create(ComponentManager.getEffect("DeadBlood"), texture.global_position).shot() EffectController.create(ComponentManager.getEffect("DeadBlood"), texture.global_position).shot()
await die() await die()
died.emit() died.emit()
if isBoss:
UIState.showTip("[b]%s[/b] 已被打败!" % displayName, 500)
elif isPlayer():
UIState.showTip("[b]%s[/b] 似了😭。" % displayName, 500)
queue_free() queue_free()
func tryHeal(count: float): func tryHeal(count: float):
playSound("heal") playSound("heal")