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feat(角色系统): 添加蓄力速度属性并应用于公鸡角色
- 在EntityBase.gd和FieldStore.gd中添加CHARGE_SPEED属性 - 在Rooster.gd中将攻击速度替换为蓄力速度影响粒子效果和武器充能时间
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@@ -55,7 +55,7 @@ func tryLaunch(action: String, weaponIndex: int):
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chargeParticle.speed_scale = 1
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if Input.is_action_pressed(action):
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if chargeStartTime.has(weaponIndex):
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chargeParticle.speed_scale += 0.01 * self.fields.get(FieldStore.Entity.ATTACK_SPEED)
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chargeParticle.speed_scale += 0.01 * self.fields.get(FieldStore.Entity.CHARGE_SPEED)
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else:
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tryAttack(weaponIndex)
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if Input.is_action_just_released(action):
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@@ -67,6 +67,6 @@ func tryLaunch(action: String, weaponIndex: int):
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if len(weapons) > weaponIndex:
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var weapon = weapons[weaponIndex]
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if weapon.chargable:
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weapon.chargedTime = chargedTime * self.fields.get(FieldStore.Entity.ATTACK_SPEED)
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weapon.chargedTime = chargedTime * self.fields.get(FieldStore.Entity.CHARGE_SPEED)
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tryAttack(weaponIndex)
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chargeParticle.emitting = false
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