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feat: 添加无敌状态和自定义波次逻辑
- 为EntityBase添加currentInvinsible属性控制无敌状态 - 修改BulletBase.gd在命中时检查目标无敌状态 - 在World.tscn中设置rooster初始为无敌状态 - 添加Wave.gd自定义波次启动逻辑 - 修复currentFocusedBoss未初始化时的空指针问题
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@@ -30,6 +30,9 @@ size = Vector2(150, 150)
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script = ExtResource("2_s2dg5")
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displayName = "酷可mc"
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[node name="collect" parent="sounds" index="4"]
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stream = null
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[node name="texture" parent="." index="2"]
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sprite_frames = SubResource("SpriteFrames_1c0ui")
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animation = &"walk"
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