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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 添加无敌状态和自定义波次逻辑

- 为EntityBase添加currentInvinsible属性控制无敌状态
- 修改BulletBase.gd在命中时检查目标无敌状态
- 在World.tscn中设置rooster初始为无敌状态
- 添加Wave.gd自定义波次启动逻辑
- 修复currentFocusedBoss未初始化时的空指针问题
This commit is contained in:
2025-09-14 16:20:34 +08:00
parent a704f4b712
commit 7dbeb7ec19
5 changed files with 17 additions and 3 deletions
+1
View File
@@ -103,3 +103,4 @@ shape = SubResource("CircleShape2D_4hkht")
polygon = PackedVector2Array(-2419, 1803, 2429, 1825, 2392, -366, 2867, -318, 2723, 2241, -2879, 2193, -2797, -2582, 2959, -2528, 2858, -347, 2420, -337, 2441, -1834, -2438, -1792)
[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
currentInvinsible = true