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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00

feat: 添加无敌状态和自定义波次逻辑

- 为EntityBase添加currentInvinsible属性控制无敌状态
- 修改BulletBase.gd在命中时检查目标无敌状态
- 在World.tscn中设置rooster初始为无敌状态
- 添加Wave.gd自定义波次启动逻辑
- 修复currentFocusedBoss未初始化时的空指针问题
This commit is contained in:
2025-09-14 16:20:34 +08:00
parent a704f4b712
commit 7dbeb7ec19
5 changed files with 17 additions and 3 deletions
+8 -1
View File
@@ -19,8 +19,13 @@ static var WAVE_TESTBOSS = [
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 0, INF, 1),
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, true, 0, INF, 1),
]
static var data = WAVE_TESTBOSS
static var data = []
static func customStart():
var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
furryr.currentFocusedBoss = kukemc
kukemc.currentFocusedBoss = furryr
static func create(
entity_: PackedScene,
minCount_: int = 1,
@@ -52,5 +57,7 @@ static func spawn():
for j in range(entityCountOf(wave)):
EntityBase.generate(wave.entity, MathTool.randv2_range(500), true, wave.isBoss)
static func next():
if current == 0:
customStart()
spawn()
current += 1