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refactor(武器系统): 重构火山武器和火扫弹攻击机制
移除火扫弹的独立脚本和火罐效果,改为直接在子弹中实现 火山武器改为三段伤害机制并调整基础伤害值 添加子弹基础伤害乘数数组支持多段伤害 更新相关场景和资源配置以匹配新机制
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@@ -5,6 +5,7 @@
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[ext_resource type="Script" uid="uid://cbihum34xs8ev" path="res://scripts/Contents/Weapons/Volcano.gd" id="2_ihngx"]
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[node name="Volcano" instance=ExtResource("1_3uhfa")]
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clip_contents = true
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script = ExtResource("2_ihngx")
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avatarTexture = ExtResource("2_hh01t")
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displayName = "火山"
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@@ -12,15 +13,21 @@ quality = 4
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typeTopic = 2
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costBeachball = 300
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store = {
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"atk": 20,
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"atk": 15.0,
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"dmg1": 1.0,
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"dmg2": 0.5,
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"dmg3": 2.0,
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"rotate": 0.1
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}
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storeType = {
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"atk": 1,
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"dmg1": 2,
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"dmg2": 2,
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"dmg3": 2,
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"rotate": 2
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}
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descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,接触时造成$atk点伤害。"
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cooldown = 2000.0
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descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行3段攻击。基础接触伤害为$atk,三段造成的伤害分别为$dmg1,$dmg2,$dmg3。"
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cooldown = 1750.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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@@ -38,4 +45,4 @@ quality = 4
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,接触时造成[color=cyan]20[/color]点伤害。[/center]"
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text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,进行3段攻击。基础接触伤害为[color=cyan]15[/color],三段造成的伤害分别为[color=cyan]100%[/color],[color=cyan]50%[/color],[color=cyan]200%[/color]。[/center]"
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