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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(武器系统): 重构火山武器和火扫弹攻击机制

移除火扫弹的独立脚本和火罐效果,改为直接在子弹中实现
火山武器改为三段伤害机制并调整基础伤害值
添加子弹基础伤害乘数数组支持多段伤害
更新相关场景和资源配置以匹配新机制
This commit is contained in:
2025-11-22 08:25:26 +08:00
parent b402f04ada
commit 7f52f4b805
10 changed files with 112 additions and 38 deletions
+11 -4
View File
@@ -5,6 +5,7 @@
[ext_resource type="Script" uid="uid://cbihum34xs8ev" path="res://scripts/Contents/Weapons/Volcano.gd" id="2_ihngx"]
[node name="Volcano" instance=ExtResource("1_3uhfa")]
clip_contents = true
script = ExtResource("2_ihngx")
avatarTexture = ExtResource("2_hh01t")
displayName = "火山"
@@ -12,15 +13,21 @@ quality = 4
typeTopic = 2
costBeachball = 300
store = {
"atk": 20,
"atk": 15.0,
"dmg1": 1.0,
"dmg2": 0.5,
"dmg3": 2.0,
"rotate": 0.1
}
storeType = {
"atk": 1,
"dmg1": 2,
"dmg2": 2,
"dmg3": 2,
"rotate": 2
}
descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,接触时造成$atk点伤害。"
cooldown = 2000.0
descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,进行3段攻击。基础接触伤害为$atk,三段造成的伤害分别为$dmg1$dmg2$dmg3。"
cooldown = 1750.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
@@ -38,4 +45,4 @@ quality = 4
typeTopic = 2
[node name="description" parent="container" index="2"]
text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,接触时造成[color=cyan]20[/color]点伤害。[/center]"
text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,进行3段攻击。基础接触伤害为[color=cyan]15[/color],三段造成的伤害分别为[color=cyan]100%[/color][color=cyan]50%[/color][color=cyan]200%[/color]。[/center]"